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		<updated>2026-04-15T18:02:41Z</updated>
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	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=186</id>
		<title>Character Planning</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=186"/>
				<updated>2022-04-27T20:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of possible categorisation here...&lt;br /&gt;
&lt;br /&gt;
Also I wanna think about retired/MIA Revs. I've been making references to them being lost in previous incidents but not specifically what those were&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
[[Character_Template|Template]]&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
The teams are named after the in-universe zodiac. 01-03: scouts, 04-06: generalised task force, 07-09: specialised task force, 10-12: cleanup/support.&lt;br /&gt;
&lt;br /&gt;
=== 01 Oscines [3] ===&lt;br /&gt;
Typically patrols the furthest outskirts of the city. Barely populated areas. Simultaneously the most boring yet highest risk.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Crow] (Team leader)''' : Terrible laugh. An obasan of the variety that has stopped caring about her self-image, except that is her intended self-image. Takes great delight in unsettling people. But her cronies are loyal to her and she's good at making snap decisions.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Cat]''' : A small...gremlin. Very twitchy. Stares right through you. &lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Barn owl]''' : Looks extremely unsettling. Actually somewhat anxious and defers to the other two for decisions. Doesn't talk to anyone else.&lt;br /&gt;
&lt;br /&gt;
=== 02 Squalus [3] ===&lt;br /&gt;
Typically patrols the residential areas. Sees a lot of weird cases, possibly the most of the scouts.&lt;br /&gt;
&lt;br /&gt;
=== 03 Apis [3] ===&lt;br /&gt;
Area surrounding the generator and business/city areas. Issues tend to be more technical than the ones the Sharks face.&lt;br /&gt;
&lt;br /&gt;
=== 04 Rattus [0] ===&lt;br /&gt;
Non-existent. Used to b e support, but the last member got reassigned to Salamandra.&lt;br /&gt;
&lt;br /&gt;
=== 05 Salamandra [3] ===&lt;br /&gt;
Most adaptable. Most varied in skill types. Originally just thrown together to make up numbers, but became quite reliable.&lt;br /&gt;
&lt;br /&gt;
=== 06 Canis [3] ===&lt;br /&gt;
Has the most firepower of the generalised task teams. Members are quite eager to get on the scene.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Ferret] (Team Leader)''' : Reliable and sensible. She probably is the easiest person to get along with in this place.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''???'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Some kind of canid]''' : Sleazebag. He's just...there.&lt;br /&gt;
&lt;br /&gt;
=== 07 Cervus [3] ===&lt;br /&gt;
Rival to the Panthers. They're more support-based and cautious, so they don't produce as much carnage. It is, however, a point of frustration to them that they're treated as no. 2 because they break fewer things.&lt;br /&gt;
&lt;br /&gt;
=== 08 Accipiter [0] ===&lt;br /&gt;
Non-existent but for one member: Synth. Currently appointed the Prof's guard.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Synth [Raptor]''' : Permanently annoyed. Also looks permanently sleep-deprived, even though Revs don't technically need sleep (aside from the psychological effect of taking a rest).&lt;br /&gt;
&lt;br /&gt;
=== 09 Panthera [3] ===&lt;br /&gt;
The trump card, the facility's elite. Lightning quick and experienced. The team is very close and has not seen any changes in roster in years.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? (Team Leader)'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Bon [Rabbit]''' : Actually the brains of the operation, but didn't want the responsibilities of being the leader. Protective of Mary and often hangs out around her to keep her company.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Mary [Wolf]''' : Shy giant. She picked this form because she wanted to be intimidating, but couldn't follow up with the personality. (She does unintentionally intimidate most newbies, though) Keeps a little secret garden.&lt;br /&gt;
&lt;br /&gt;
=== 10 Salmo [0] ===&lt;br /&gt;
Non-existent. The team was completely wiped in an accident due to another team's negligence years back.&lt;br /&gt;
&lt;br /&gt;
=== 11 Serpentes [3] ===&lt;br /&gt;
The main cleanup squad. Overworked due to the loss of Salmo and retirement of Lepus' members.&lt;br /&gt;
&lt;br /&gt;
=== 12 Lepus [1] ===&lt;br /&gt;
1 retired, 1 never came back. Last one is considering retirement, but new blood is coming in soon and they want to hold out for it.&lt;br /&gt;
&lt;br /&gt;
==Ideas==&lt;br /&gt;
===Heterochromic===&lt;br /&gt;
&lt;br /&gt;
* Heterochromic Rev who was a Stray who consumed a Rev and became a Rev to atone&lt;br /&gt;
&lt;br /&gt;
===Prismatic===&lt;br /&gt;
&lt;br /&gt;
* Prismatic Rev who went missing years ago, presumed lost by most&lt;br /&gt;
* Probably set up to be eliminated after finding out some mad secrets (possibly the fact that these weird paranormal incidents are caused by the generator - the existence of Revs is intimately linked to the danger that threatens the living), couldn't return&lt;br /&gt;
* Survived by consuming other souls, hence prismatic - primarily white but in a colours of light combine to white way&lt;br /&gt;
* They/them...but you don't know if it's gender neutral, referring to multiple people, or both&lt;br /&gt;
* Holds personal grudge against the Rev organisation in a villain-has-a-point kind of way&lt;br /&gt;
* Has a certain amount of control over clusters due to their soul density, strategically sics them on the organisation&lt;br /&gt;
* However is also aware that Revs are also victims of the system, and tends to be sympathetic to individuals...or is it pity?&lt;br /&gt;
* Big antagonist, but the true antagonist is capitalism&lt;br /&gt;
* Their original desire was to free the Revs, eventually shifting on to collapsing the system by damaging it enough that it can no longer function, which would forcefully eliminate the need for Revs to exist. It's somewhat simplistic, but the world is better equipped to use other energy sources now, and they feel the only way to get them to do it is to stop them from being dependent on the generator, cold turkey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&lt;br /&gt;
* Capitalist? boss. Responsible for the evil decisions made by the big company.&lt;br /&gt;
** I'm actually unsure if this is considered capitalism, because the company now governs the city, as there is no external influence.&lt;br /&gt;
* Appearance:&lt;br /&gt;
** She doesn't have a name yet. Butch, looks ambiguously feline/canine. Head shape including ears looks wolfish, but muzzle is chunkier. Nose is more catlike and canines have sabertooth tiger energy.&lt;br /&gt;
** Hair is neat and parted on the left. This is an attempt to look neat, but her body fur is more unruly and gives her a little ruff above her collar. Long heraldric lion tail.&lt;br /&gt;
** &amp;quot;Normal&amp;quot; expressions are very polite/modest. A bit reminiscent of hatless Ralsei, but not so cutesy. Actual expressions are more feral/reveal more teeth.&lt;br /&gt;
** Wears suits, especially with a waistcoat and tie. Looks upper-class businesswoman without being too garishly decorated.&lt;br /&gt;
* Personality:&lt;br /&gt;
** Gives off the impression of being charming, able to make polite small talk with a bit of a humorous streak. Looks kind and soft, but is firm with her stances. K&amp;lt;span&amp;gt;nows the effect she has on people.&amp;lt;/span&amp;gt;&lt;br /&gt;
** Honestly very guarded. Her family was very protective of their wealth and so is she. Doesn't trust people, and is always evaluating their responses to decide her next move.&lt;br /&gt;
** With an apocalypse having happened not long before her and possibly another in her lifetime if she fails to maintain the generator's productivity, she's constantly battling with a very poor outlook on her future.&lt;br /&gt;
** She fears that if she doesn't run the company with an iron fist, some vulture will try and usurp her position and wealth, or the city will simply die out.&lt;br /&gt;
** Or maybe that's what she thinks, and is just afraid that the world doesn't need her.&lt;br /&gt;
** Cynical as a result. The wealth brings her comfort, safety and power, but also is an inescapable burden.&lt;br /&gt;
** Instead of giving it up and solving problems for the people, she chooses to double down on the unsustainable path of sapping the land dry and making her workers bleed so that she can live whatever little of her visible future in comfort.&lt;br /&gt;
** I hate to say this but she has like, Onceler vibes.&amp;lt;br /&amp;gt;&lt;br /&gt;
** I want her impression to be &lt;br /&gt;
*** (is friendly) &amp;quot;oh she's nice&amp;quot; -&amp;gt; &lt;br /&gt;
*** (is rich) &amp;quot;oh she's evil actually&amp;quot; -&amp;gt; &lt;br /&gt;
*** (is dunked on for not taking action quickly in an emergency) &amp;quot;oh she's kinda useless actually&amp;quot; -&amp;gt; &lt;br /&gt;
*** (turns out she didn't act fast so people would die and fuel her generator) &amp;quot;oh scratch that, she's messed up&amp;quot;&lt;br /&gt;
** Tropes:&lt;br /&gt;
*** Bunny-eared lawyer&lt;br /&gt;
*** Affably evil&lt;br /&gt;
** Goals:&lt;br /&gt;
*** Keep company going&lt;br /&gt;
*** Immortality&lt;br /&gt;
**** Interested in using Rev technology to obtain an immortal body, but won't do it just yet. Plans to continue R&amp;amp;D for Rev technology and then use it when it's sufficiently durable and soul capture is more certain. Perhaps a little afraid even then, and trying to hold out until a human body just won't survive.&amp;lt;br /&amp;gt;&lt;br /&gt;
*** Views on/relationship with the company:&amp;lt;br /&amp;gt;&lt;br /&gt;
**** Inherited the company. Has continued her family legacy in keeping the generator going at a decent rate so far; is competent and intelligent.&lt;br /&gt;
**** Acts in the company's interests. Does not begrudge her inheritance.&lt;br /&gt;
**** However, the soul energy harvestable from the environment has been decreasing and the generator no longer produces as much energy as it once did. So, she's looking at...alternative methods...for producing enough souls to sustain the generator.&lt;br /&gt;
**** Other methods of generating energy on a scale large enough to transition to would be extremely difficult to implement, both in terms of obtaining resources/construction. She believes it's not within her interests to find alternate sources and seeks to find a way to prolong the longevity of the system, which means research into generator efficiency, and potentially involving people in &amp;quot;accidents&amp;quot; to feed the machine.&lt;br /&gt;
**** Intends to squeeze every last drop of soul energy she can get. Will allow living people to get chewed up for it, and then will blame the Revs for negligence in public statements.&lt;br /&gt;
**** In the meantime, restricts any travel out of the city, citing safety concerns. Doesn't want anyone to leave.&lt;br /&gt;
**** She doesn't really handle Rev command, but can provide general directions (look into specific incidents that she deems more important, able to prevent them from moving out if she doesn't want them to)&lt;br /&gt;
*** Relationships with other people:&lt;br /&gt;
**** Friendly distrust with the Revs; appears amicable on the surface and some newer Revs may take this seriously, but seasoned Revs who've been through the poor working conditions don't trust her. She's aware of this, and is willing to terminate any actively rebellious Revs without warning.&lt;br /&gt;
**** This relationship also exists with more sympathetic living workers in the company (e.g. the scientists, including the Professor).&lt;br /&gt;
**** Actively dislikes Reon, who represents the greatest threat to her company.&lt;br /&gt;
**** Aware of the Spectrepunks. Probably has had personal run-ins with them. &lt;br /&gt;
***** I think on some level she thinks the notion of escaping one's cage is romantic. She doesn't support them, but has more respect for them than she does for her own workers. Helps that she doesn't think they're a serious threat, since there aren't many of them. Capturing them is more of a game of cat and mouse to her, and she has an amused fondness for them.&lt;br /&gt;
**** Does anyone actually ''like'' her? Probably not.&lt;br /&gt;
&lt;br /&gt;
===Spectrepunks===&lt;br /&gt;
&lt;br /&gt;
* Revs who have deserted their post.&lt;br /&gt;
* They're not all affiliated, and not all of them still carry out their intended purpose of protecting the living.&lt;br /&gt;
* The one thing that they have in common is the sentiment that they should, as people, be allowed to live their own lives, instead of being chained to the company.&lt;br /&gt;
* All of them have damaged horns, whether self-inflicted or otherwise. This prevents their locations from being tracked.&lt;br /&gt;
* They also tend to be older Revs, as newer skeleton models have some features to prevent them from being entirely untraceable if the horns are removed. (Any Revs that attempt this are supposed to be terminated on sight.)&lt;br /&gt;
* They're not affiliated with Reon and may or may not have similar thoughts about destroying the funnel.&lt;br /&gt;
* However, a lot of them are old and tired and would rather wait for a good opportunity than risk themselves for no reason. There's not much organisation to speak of, and most wouldn't want to take command, so nothing gets done.&lt;br /&gt;
* Thinking it'd be interesting if there was one who was enemies with the company boss.&lt;br /&gt;
** In the sense that they'd expend efforts to deal with situations more effectively than the Revs do, and occasionally show up to talk directly to the boss. Or maybe it's the other way around? In any case, they bump into each other more often than they should, often in a very charged way.&lt;br /&gt;
** They'd make attempts on the boss's life, and vice versa, but both narrowly escape all the time.&lt;br /&gt;
** I think maybe this'd be more interesting with some personal history between the two. Perhaps went from a Rev that genuinely liked the boss, then defected.&lt;br /&gt;
&lt;br /&gt;
===Misc Todo Notes===&lt;br /&gt;
&lt;br /&gt;
* I think things take off when I start making connections, so basically what I need now is to establish character relationships. From there, the web will probably start building itself.&lt;br /&gt;
* The main thing is finding character inspiration - I have not really done character personality analysis in quite a while, so I should examine some characters I enjoy maybe&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Reon&amp;diff=185</id>
		<title>Reon</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Reon&amp;diff=185"/>
				<updated>2022-04-27T20:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* As a Revenant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable profile-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Profile&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;image-cell&amp;quot; | [[File:200713-4.png]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Name || Reon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Aliases || ---&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Age || 24 + 6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Status || Lost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Pronouns || She/Her or They/Them&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Horoscope || Cervus&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Position || Revenant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Department/Team || Lepus?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Relationships&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Reon is referred to as Iris on other older pages.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
A Revenant who resembled a cross fox. They were on the slightly small side, at 158cm. Their soul colour was a bright cyan (subject to change...). Their skeleton model was one of the older types, with a singular middle horn.&lt;br /&gt;
&lt;br /&gt;
Their team was destroyed in an accident due to insufficient preparation, and while their teammates and parts of them were found, most of the rest of their structure was not. Still, even if they had survived the attack, they would not have survived long outside, and has hence been recorded as lost (i.e. presumed dead).&lt;br /&gt;
&lt;br /&gt;
(Note: Their age as listed on this article is at the point where they were recorded as lost.)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Very even-tempered (not excitable), eager to help with menial tasks, with a lot of curiosity - the type who wouldn't make bosom best buddies (not until they radicalised), but had a lot of casual acquaintances and people tended to treat them kindly like a younger sibling. They liked people, and got lonely. In the early part of their Rev career, they were not very assertive or forceful in any way, preferring to sit out of trouble and/or &amp;quot;see both sides&amp;quot;. Was generally seen as a friendly person, if a bootlicker up until a certain point. &lt;br /&gt;
&lt;br /&gt;
Post-second death, actively puts distance between themselves and new people - it's an unnatural state for them and makes them sad, but there's nowhere else in this world that they belong except the world of the truly dead, and nothing in the world of the truly dead is kind to them.&lt;br /&gt;
&lt;br /&gt;
Has a lot of repressed desires, which manifests as a fear of death. They don't want to die, because their existence is the only thing they can indulge in, despite it being a not very excellent one.&lt;br /&gt;
&lt;br /&gt;
=== Notable Inventory ===&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===In Life===&lt;br /&gt;
* This is not extremely relevant so I will probably write it later&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===As a Revenant===&lt;br /&gt;
&lt;br /&gt;
* Died aged 24. Clung to the world because of fear of death - their Rev contract is, very simply, being allowed to exist indefinitely, which is an extremely, massively unfair one as it's the default terms for Revs.&lt;br /&gt;
* In life and at the start of their Rev career, was pretty much a coward - unwilling to cause waves, the &amp;quot;sit on the fence&amp;quot; type, accepted the noble duty of Revs as the underdogs and secret protectors of the city, or at least even if they heard dissent about the system, rationalised that it was still better than nothing&lt;br /&gt;
* Got radicalised along with some friends when they somehow found out about the truth - for once Reon felt like they believed in something and was correct, around here their sense of self started to come together&lt;br /&gt;
* They tried to peacefully discuss solutions with the bosses but found their opinions were not valued, and tried to gather more support from other Revs/press the issue further&lt;br /&gt;
* At that point in time, the Rev population was more or less at capacity (that would be around 36, maybe with some reserves and alternate staff working at base)&lt;br /&gt;
* The most vocal Revs met with &amp;quot;accidents&amp;quot; due to poor communications about danger, and they were clearly set up for it&lt;br /&gt;
* In this manner they either shut up or got picked off, or retired of their own volition&lt;br /&gt;
* This put a lot of stress on Reon who knew that they were on the &amp;quot;good&amp;quot; side and was frustrated at their views not being heard, plus a lot of hurt and anguish at the loss of their friends&lt;br /&gt;
* For once in their life they stood up for what they believed was right, even as the other Revs around them dropped support for the idea&lt;br /&gt;
* They met with an accident.&lt;br /&gt;
* Left for dead on the fringes, bleeding out soul energy, they were reported as having been killed in action...and Reon shouldn't have survived, if not for them being so terribly afraid of not existing&lt;br /&gt;
* They still had a bunch of resources on them and managed to fight some things that came for them, even though they were losing energy fast...and then ate them, in desperation&lt;br /&gt;
* In this way Reon survived, and then gained the ability to stand up and walk, but also cursed to feed off the things on the edges to continue living&lt;br /&gt;
* They lived like this quietly for many years, rebuilding strength, trying to stabilise, and thinking about their existence, and came to the conclusion that they could either live this miserable existence indefinitely, or go out in a blaze of glory, and they picked the latter&lt;br /&gt;
* So begins Reon's revenge. The coward's counterattack, or the bump of chicken, if you will&lt;br /&gt;
* In a sense they're still a coward, forcing themselves to want a reason to exist because they're more afraid to not exist, and then trying to commit to that reason. They've never felt like they mattered, and they want to feel like they matter by doing something that would keep their name living forever.&lt;br /&gt;
* Also, they're an extremist - they've decided that it's worth sacrificing an indefinite amount of people to take down the people in power. To them, the ends justify the means - as long as some people are left alive to pick up the pieces, it's ok to destroy as much as necessary.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* NB woman, and chill about gender.&lt;br /&gt;
&lt;br /&gt;
Not really trivia but thinking about their motivations:&lt;br /&gt;
* There's nothing really they can do without like...hurting regular innocent people...so I'm still thinking about that. What they supposedly want is to change the system so that people don't suffer from the side effects of the funnel existing...but they have to destroy their reliance on the funnel, which would require them to have an alternate energy source, and if they don't (which is the case currently) people will die from lack of access to electricity&lt;br /&gt;
* I guess maybe they feel it's a necessary evil to destroy and rebuild. Perhaps it's more likely to force their hand if something that costs money can no longer function, and if an alternative energy generator could be deployed efficiently if they would just put effort into making it.&lt;br /&gt;
* To that end they're willing to sacrifice some people, and especially the Revs, who exist within a predatory system that forces people to sign on and stay on in massively unfair conditions or disappear, and allow the system to continue&lt;br /&gt;
* There's some level of obsession/desperation in this. They don't want to die (again), or at least now it's fuelled by the idea that they're the only person who's able to reform the entire system - with the destruction of their crew, there's no one else to fight alongside them, and if they die now, who knows when the next revolution can begin?&lt;br /&gt;
* So the only course of action available to them now is to completely destroy the system and tech so that it can never be used again, and that will hopefully force people to rebuild in a different way&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
No Images.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=184</id>
		<title>Character Planning</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=184"/>
				<updated>2022-04-27T20:04:41Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of possible categorisation here...&lt;br /&gt;
&lt;br /&gt;
Also I wanna think about retired/MIA Revs. I've been making references to them being lost in previous incidents but not specifically what those were&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
[[Character_Template|Template]]&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
The teams are named after the in-universe zodiac. 01-03: scouts, 04-06: generalised task force, 07-09: specialised task force, 10-12: cleanup/support.&lt;br /&gt;
&lt;br /&gt;
=== 01 Oscines [3] ===&lt;br /&gt;
Typically patrols the furthest outskirts of the city. Barely populated areas. Simultaneously the most boring yet highest risk.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Crow] (Team leader)''' : Terrible laugh. An obasan of the variety that has stopped caring about her self-image, except that is her intended self-image. Takes great delight in unsettling people. But her cronies are loyal to her and she's good at making snap decisions.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Cat]''' : A small...gremlin. Very twitchy. Stares right through you. &lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Barn owl]''' : Looks extremely unsettling. Actually somewhat anxious and defers to the other two for decisions. Doesn't talk to anyone else.&lt;br /&gt;
&lt;br /&gt;
=== 02 Squalus [3] ===&lt;br /&gt;
Typically patrols the residential areas. Sees a lot of weird cases, possibly the most of the scouts.&lt;br /&gt;
&lt;br /&gt;
=== 03 Apis [3] ===&lt;br /&gt;
Area surrounding the generator and business/city areas. Issues tend to be more technical than the ones the Sharks face.&lt;br /&gt;
&lt;br /&gt;
=== 04 Rattus [0] ===&lt;br /&gt;
Non-existent. Used to b e support, but the last member got reassigned to Salamandra.&lt;br /&gt;
&lt;br /&gt;
=== 05 Salamandra [3] ===&lt;br /&gt;
Most adaptable. Most varied in skill types. Originally just thrown together to make up numbers, but became quite reliable.&lt;br /&gt;
&lt;br /&gt;
=== 06 Canis [3] ===&lt;br /&gt;
Has the most firepower of the generalised task teams. Members are quite eager to get on the scene.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Ferret] (Team Leader)''' : Reliable and sensible. She probably is the easiest person to get along with in this place.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''???'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Some kind of canid]''' : Sleazebag. He's just...there.&lt;br /&gt;
&lt;br /&gt;
=== 07 Cervus [3] ===&lt;br /&gt;
Rival to the Panthers. They're more support-based and cautious, so they don't produce as much carnage. It is, however, a point of frustration to them that they're treated as no. 2 because they break fewer things.&lt;br /&gt;
&lt;br /&gt;
=== 08 Accipiter [0] ===&lt;br /&gt;
Non-existent but for one member: Synth. Currently appointed the Prof's guard.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Synth [Raptor]''' : Permanently annoyed. Also looks permanently sleep-deprived, even though Revs don't technically need sleep (aside from the psychological effect of taking a rest).&lt;br /&gt;
&lt;br /&gt;
=== 09 Panthera [3] ===&lt;br /&gt;
The trump card, the facility's elite. Lightning quick and experienced. The team is very close and has not seen any changes in roster in years.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? (Team Leader)'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Bon [Rabbit]''' : Actually the brains of the operation, but didn't want the responsibilities of being the leader. Protective of Mary and often hangs out around her to keep her company.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Mary [Wolf]''' : Shy giant. She picked this form because she wanted to be intimidating, but couldn't follow up with the personality. (She does unintentionally intimidate most newbies, though) Keeps a little secret garden.&lt;br /&gt;
&lt;br /&gt;
=== 10 Salmo [0] ===&lt;br /&gt;
Non-existent. The team was completely wiped in an accident due to another team's negligence years back.&lt;br /&gt;
&lt;br /&gt;
=== 11 Serpentes [3] ===&lt;br /&gt;
The main cleanup squad. Overworked due to the loss of Salmo and retirement of Lepus' members.&lt;br /&gt;
&lt;br /&gt;
=== 12 Lepus [1] ===&lt;br /&gt;
1 retired, 1 never came back. Last one is considering retirement, but new blood is coming in soon and they want to hold out for it.&lt;br /&gt;
&lt;br /&gt;
==Ideas==&lt;br /&gt;
===Heterochromic===&lt;br /&gt;
&lt;br /&gt;
* Heterochromic Rev who was a Stray who consumed a Rev and became a Rev to atone&lt;br /&gt;
&lt;br /&gt;
===Prismatic===&lt;br /&gt;
&lt;br /&gt;
* Prismatic Rev who went missing years ago, presumed lost by most&lt;br /&gt;
* Probably set up to be eliminated after finding out some mad secrets (possibly the fact that these weird paranormal incidents are caused by the generator - the existence of Revs is intimately linked to the danger that threatens the living), couldn't return&lt;br /&gt;
* Survived by consuming other souls, hence prismatic - primarily white but in a colours of light combine to white way&lt;br /&gt;
* They/them...but you don't know if it's gender neutral, referring to multiple people, or both&lt;br /&gt;
* Holds personal grudge against the Rev organisation in a villain-has-a-point kind of way&lt;br /&gt;
* Has a certain amount of control over clusters due to their soul density, strategically sics them on the organisation&lt;br /&gt;
* However is also aware that Revs are also victims of the system, and tends to be sympathetic to individuals...or is it pity?&lt;br /&gt;
* Big antagonist, but the true antagonist is capitalism&lt;br /&gt;
* Their original desire was to free the Revs, eventually shifting on to collapsing the system by damaging it enough that it can no longer function, which would forcefully eliminate the need for Revs to exist. It's somewhat simplistic, but the world is better equipped to use other energy sources now, and they feel the only way to get them to do it is to stop them from being dependent on the generator, cold turkey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&lt;br /&gt;
* Capitalist? boss. Responsible for the evil decisions made by the big company.&lt;br /&gt;
** I'm actually unsure if this is considered capitalism, because the company now governs the city, as there is no external influence.&lt;br /&gt;
* Appearance:&lt;br /&gt;
** She doesn't have a name yet. Butch, looks ambiguously feline/canine. Head shape including ears looks wolfish, but muzzle is chunkier. Nose is more catlike and canines have sabertooth tiger energy.&lt;br /&gt;
** Hair is neat and parted on the left. This is an attempt to look neat, but her body fur is more unruly and gives her a little ruff above her collar. Long heraldric lion tail.&lt;br /&gt;
** &amp;quot;Normal&amp;quot; expressions are very polite/modest. A bit reminiscent of hatless Ralsei, but not so cutesy. Actual expressions are more feral/reveal more teeth.&lt;br /&gt;
** Wears suits, especially with a waistcoat and tie. Looks upper-class businesswoman without being too garishly decorated.&lt;br /&gt;
* Personality:&lt;br /&gt;
** Gives off the impression of being charming, able to make polite small talk with a bit of a humorous streak. Looks kind and soft, but is firm with her stances. K&amp;lt;span&amp;gt;nows the effect she has on people.&amp;lt;/span&amp;gt;&lt;br /&gt;
** Honestly very guarded. Her family was very protective of their wealth and so is she. Doesn't trust people, and is always evaluating their responses to decide her next move.&lt;br /&gt;
** With an apocalypse having happened not long before her and possibly another in her lifetime if she fails to maintain the generator's productivity, she's constantly battling with a very poor outlook on her future.&lt;br /&gt;
** She fears that if she doesn't run the company with an iron fist, some vulture will try and usurp her position and wealth, or the city will simply die out.&lt;br /&gt;
** Or maybe that's what she thinks, and is just afraid that the world doesn't need her.&lt;br /&gt;
** Cynical as a result. The wealth brings her comfort, safety and power, but also is an inescapable burden.&lt;br /&gt;
** Instead of giving it up and solving problems for the people, she chooses to double down on the unsustainable path of sapping the land dry and making her workers bleed so that she can live whatever little of her visible future in comfort.&lt;br /&gt;
** I hate to say this but she has like, Onceler vibes.&amp;lt;br /&amp;gt;&lt;br /&gt;
** I want her impression to be &lt;br /&gt;
*** (is friendly) &amp;quot;oh she's nice&amp;quot; -&amp;gt; &lt;br /&gt;
*** (is rich) &amp;quot;oh she's evil actually&amp;quot; -&amp;gt; &lt;br /&gt;
*** (is dunked on for not taking action quickly in an emergency) &amp;quot;oh she's kinda useless actually&amp;quot; -&amp;gt; &lt;br /&gt;
*** (turns out she didn't act fast so people would die and fuel her generator) &amp;quot;oh scratch that, she's messed up&amp;quot;&lt;br /&gt;
** Tropes:&lt;br /&gt;
*** Bunny-eared lawyer&lt;br /&gt;
*** Affably evil&lt;br /&gt;
** Goals:&lt;br /&gt;
*** Keep company going&lt;br /&gt;
*** Immortality&lt;br /&gt;
**** Interested in using Rev technology to obtain an immortal body, but won't do it just yet. Plans to continue R&amp;amp;D for Rev technology and then use it when it's sufficiently durable and soul capture is more certain. Perhaps a little afraid even then, and trying to hold out until a human body just won't survive.&amp;lt;br /&amp;gt;&lt;br /&gt;
*** Views on/relationship with the company:&amp;lt;br /&amp;gt;&lt;br /&gt;
**** Inherited the company. Has continued her family legacy in keeping the generator going at a decent rate so far; is competent and intelligent.&lt;br /&gt;
**** Acts in the company's interests. Does not begrudge her inheritance.&lt;br /&gt;
**** However, the soul energy harvestable from the environment has been decreasing and the generator no longer produces as much energy as it once did. So, she's looking at...alternative methods...for producing enough souls to sustain the generator.&lt;br /&gt;
**** Other methods of generating energy on a scale large enough to transition to would be extremely difficult to implement, both in terms of obtaining resources/construction. She believes it's not within her interests to find alternate sources and seeks to find a way to prolong the longevity of the system, which means research into generator efficiency, and potentially involving people in &amp;quot;accidents&amp;quot; to feed the machine.&lt;br /&gt;
**** Intends to squeeze every last drop of soul energy she can get. Will allow living people to get chewed up for it, and then will blame the Revs for negligence in public statements.&lt;br /&gt;
**** In the meantime, restricts any travel out of the city, citing safety concerns. Doesn't want anyone to leave.&lt;br /&gt;
**** She doesn't really handle Rev command, but can provide general directions (look into specific incidents that she deems more important, able to prevent them from moving out if she doesn't want them to)&lt;br /&gt;
*** Relationships with other people:&lt;br /&gt;
**** Friendly distrust with the Revs; appears amicable on the surface and some newer Revs may take this seriously, but seasoned Revs who've been through the poor working conditions don't trust her. She's aware of this, and is willing to terminate any actively rebellious Revs without warning.&lt;br /&gt;
**** This relationship also exists with more sympathetic living workers in the company (e.g. the scientists, including the Professor).&lt;br /&gt;
**** Actively dislikes Reon, who represents the greatest threat to her company.&lt;br /&gt;
**** Aware of the Spectrepunks. Probably has had personal run-ins with them. &lt;br /&gt;
***** I think on some level she thinks the notion of escaping one's cage is romantic. She doesn't support them, but has more respect for them than she does for her own workers. Helps that she doesn't think they're a serious threat, since there aren't many of them. Capturing them is more of a game of cat and mouse to her, and she has an amused fondness for them.&lt;br /&gt;
**** Does anyone actually ''like'' her? Probably not.&lt;br /&gt;
&lt;br /&gt;
===Spectrepunks===&lt;br /&gt;
&lt;br /&gt;
* Revs who have deserted their post.&lt;br /&gt;
* They're not all affiliated, and not all of them still carry out their intended purpose of protecting the living.&lt;br /&gt;
* The one thing that they have in common is the sentiment that they should, as people, be allowed to live their own lives, instead of being chained to the company.&lt;br /&gt;
* All of them have damaged horns, whether self-inflicted or otherwise. This prevents their locations from being tracked.&lt;br /&gt;
* They also tend to be older Revs, as newer skeleton models have some features to prevent them from being entirely untraceable if the horns are removed. (Any Revs that attempt this are supposed to be terminated on sight.)&lt;br /&gt;
* They're not affiliated with Reon and may or may not have similar thoughts about destroying the funnel.&lt;br /&gt;
* However, a lot of them are old and tired and would rather wait for a good opportunity than risk themselves for no reason. There's not much organisation to speak of, and most wouldn't want to take command, so nothing gets done.&lt;br /&gt;
* Thinking it'd be interesting if there was one who was enemies with the company boss.&lt;br /&gt;
** In the sense that they'd expend efforts to deal with situations more effectively than the Revs do, and occasionally show up to talk directly to the boss. Or maybe it's the other way around? In any case, they bump into each other more often than they should, often in a very charged way.&lt;br /&gt;
** They'd make attempts on the boss's life, and vice versa, but both narrowly escape all the time.&lt;br /&gt;
** I think maybe this'd be more interesting with some personal history between the two. Perhaps went from a Rev that genuinely liked the boss, then defected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Setting_Planning&amp;diff=183</id>
		<title>Setting Planning</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Setting_Planning&amp;diff=183"/>
				<updated>2022-04-27T19:45:58Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I probably have a lot of text dumped elsewhere&amp;lt;p class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;some questions to consider about the setting &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;do other places have a soul generator&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;yes and it's run by the same people&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;some governmental conspiracy stuff going down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;why is this being kept a secret&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;weird ethical dilemma vs money&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;we can't let the internet know&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;the people who know cannot talk about it - why?&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;the people who can talk about it aren't believed - for obvious reasons that most people can't see anything&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;the people who are most able to talk about it (the Revs) can't talk about it - under heavy security&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;could there conceivably be an opposing group that isn't exactly representative of spirits in general,but takes advantage of spiritual energy/supernatural occurrences to launch attacks on the system (kaii vibes...)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
=== Main generator ===&lt;br /&gt;
Central in the city, which is pretty unusual for a power generator. I might actually shift it to the outskirts since it does seem pretty weird to do a generator in the middle of the city, but I like it being a central structure, just a hole in the middle of the city that was built up around it. Also it does make it easier to explain why some areas are just Safe most of the time.&lt;br /&gt;
&lt;br /&gt;
Maybe the funnel can be there, but the electrical structures (the parts that take the generated energy and send them out to people's homes) are further away. There are tunnels underground that connect them.&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
Nearest to the generator, safest area. Business, government and rich people houses, especially the people who run the town.&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
Slightly further away from the generator. Residential areas. Weird stuff happens here. It's still fairly safe, but such things that tease the supernatural (e.g. summoning rituals) can have devastating consequences. Of course...not all the time. A lot of the serious ones are hushed up, and sometimes it just doesn't happen, which makes people want to tempt fate more, I guess. &lt;br /&gt;
&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
The outskirts. Industrial and agricultural. Filled with large and strange technology. Some of this stuff still works, and is powered by the funnel - used for manufacturing. The amount of resources that can still be used is quite large, so there's no worry about it depleting for a long time. Even so, precious resources should be conserved. This is where new Rev skeletons are produced. As the tech is advanced, these can be custom-built. &lt;br /&gt;
&lt;br /&gt;
Farming is done out here. It's partially managed by the tech, but still requires human overseers.&lt;br /&gt;
&lt;br /&gt;
The edges blend into wild forest. If weird stuff happens in zone 2, even weirder stuff happens here; it's said to be extremely unsafe to do anything that involves going into the forest, hanging out in fields at night, etc. Even remaining within the industrial zones can be dangerous - the liminal spaces make it difficult to recognise when something is wrong, and people often go missing here.&lt;br /&gt;
&lt;br /&gt;
=== Beyond ===&lt;br /&gt;
There isn't a strict line that demarcates the outer extent of zone 3, so the border is just pretty much &amp;quot;what would affect people living in zone 3&amp;quot;. Revs don't patrol here as it has no purpose, and is a waste of resources due to the danger. This is the outer edges of the suction zone - there's a spike in supernatural events within this rim for several kilometres much like a barrier, but after that, the danger drops dramatically due to the lack of ectoplasmic agitation (which means fewer supernatural events). Of course, the people don't know this.&lt;br /&gt;
&lt;br /&gt;
Unsure whether Iris should be based inside the danger zone, or outside of it. I do feel it makes sense for them to live outside of it and pick off the danger zone for souls to consume (with a certainty of being able to pass through the barrier safely), though it's pretty cool if they've learnt to live with the danger.&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
&lt;br /&gt;
===Airport===&lt;br /&gt;
This is probably the main method of contact with the outside world...I don't know if I really want to think about this since I feel like it would quite quickly expose the nature of the funnel if people could be outside of the safe zone, but at the same time it's hard to come up with a capitalist setting without some kind of trade with the outside world/outsiders enabling it. The only other solution I can think of is that other places also use similar technology and they're all in cahoots with each other to push the idea that this technology is absolutely necessary to survive.Though of course there are probs some miscellaneous communities that don't have contact with the big cities who are living perfectly okay lives out there, that are treated like myths. No one lives out there man...it's a dead zone...&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Science_Planning&amp;diff=182</id>
		<title>Science Planning</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Science_Planning&amp;diff=182"/>
				<updated>2022-04-27T19:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a lot of stuff to put here idk where it all is&lt;br /&gt;
&lt;br /&gt;
== Generator ==&lt;br /&gt;
&lt;br /&gt;
The generator runs on ectoplasmic energy, which is technically termed &amp;quot;ambient electromagnetism&amp;quot; to not sound...occult to the layperson. To be honest I made up that term based on conspiracy theories and ?pseudoscience? but it turns out it's a thing that actually does exist, and there are people who have used it to charge batteries and etc. so actually this has basis in reality, and gives this 1000 times the zero escape vibes. The only thing is that electromagnetism probably doesn't actually behave like floating souls.&lt;br /&gt;
&lt;br /&gt;
The generator's external area is a large funnel in the ground which is also a kind of dish/antenna. It has a pulling effect on ectoplasm, causing souls to be pulled towards the funnel and towards its centre, where they will be absorbed and used to generate electricity. This is the central structure in this setting - most of the issues will stem from the existence of the generator as well as its management. This part is only for planning the science so I'll talk about the management in a different place...&lt;br /&gt;
&lt;br /&gt;
Ectoplasm swirls into the funnel like water going down the drain in a bathtub, moving faster the closer it is to the funnel. Theoretically it's possible for a very large cluster to get stuck and clog up the drain...but the role of Revs is to make sure that clusters that large are broken up before they head for the funnel.&lt;br /&gt;
&lt;br /&gt;
The generator's functioning area is deep down below - there are a lot of maintenance tunnels and etc. Rev quarters are also underground. There are measures to soak up excess electromagnetic energy (besides the fact that the suction already removes energy from the vicinity) so the underground area is safe from supernatural threats. Though it can support a few hundred people, there are only about 50 or so people living on-site, primarily Revs and the people who work more closely with them. It's basically an underground bunker, designed and built with the intent of sheltering only certain people if it got too dangerous above ground...unsurprisingly, the people who already live there are not within this headcount. Also, the electromagnetic shielding is only in effect if the generator is active, which has the irony of exacerbating above-ground conditions. For now, it can be treated as a 100% safe place to live as long as the generator remains functional. &lt;br /&gt;
&lt;br /&gt;
Above-ground there are the more traditional structures like the step-up transformer, offices, etc. The rim of the funnel is open to the public for tourism and elevators to go down a few floors exist. The sides of the funnel contain observation windows, there's a gift shop, restaurant, etc. Tours in the above-ground area are conducted on request and occasionally has kids on field trips. The underground structures beyond the funnel are strictly off-limits. The general structure is described to the public as educational material although no one really takes an interest in it beyond general knowledge. It's semi-busy due to its location. Ectoplasm rarely ever clusters here because it's moving too quickly to settle, so this is a very safe area.&lt;br /&gt;
&lt;br /&gt;
== Industrial ==&lt;br /&gt;
&lt;br /&gt;
Tentatively I'd like to imagine this as a Rain World-esque kind of world where buildings are extremely large and improbably advanced. This will handwave any questions regarding manufacture of Rev parts - the technology is a black box, and only requires a power source. &lt;br /&gt;
&lt;br /&gt;
== Ectoplasm ==&lt;br /&gt;
&lt;br /&gt;
Generally speaking if left alone it diffuses evenly over time, and after a very long time it eventually fades. In high concentrations it can cause hallucinations (in the scientific literature) but they're more like...actual supernatural events. Usually it will spike in concentration when a soul is released from its body, which can cause hauntings to be reported by people in the area.&lt;br /&gt;
&lt;br /&gt;
However if it's agitated in a major way (e.g. by sucking it up...) it tends to cluster even as the concentration drops, which causes greater chances of incidents occurring.&lt;br /&gt;
&lt;br /&gt;
== Soul and Body ==&lt;br /&gt;
&lt;br /&gt;
Souls are bound to living bodies...specifically they reside inside the ribcage. Exact location is not known - the general consensus is that it's PROBABLY the heart. A soul is bound to the body for as long as it's alive - people generate small electromagnetic fields from bodily activity, blood going around the ribs, etc. and this suspends the soul in place, which also prevents it from dispersing. Souls in a body are not affected by the pull of the generator as the body's fields are strong enough to protect the soul from being pulled. This is at a sensible distance, of course, much like how swimming in a spent nuclear fuel pool won't kill you unless you deliberately swim downwards...standing at the bottom of the funnel won't have any effect either, you'd have to go very deep down to even start feeling the effects.  &lt;br /&gt;
&lt;br /&gt;
Rev bodies are designed to mimic the protective structure of the human body. They generate a protective field around the centre of the ribcage and the bones and enable the Rev to freely control nanomachines to form their outer appearance. However, this isn't nearly as strong as a human body's field, and Revs are more susceptible to the pull of the generator than living humans are. (They still have to get very close to the main generator section to feel the pull, however.)&lt;br /&gt;
&lt;br /&gt;
== Ectoplasm, Souls and Ghosts ==&lt;br /&gt;
&lt;br /&gt;
Ghosts are made of ectoplasm, which is the less scientific name for collections of ambient electromagnetic waves. Ghosts refer specifically to free-floating souls, which in living beings are caged in the chest (i.e. ghosts are a type of soul). Ectoplasm by itself isn't sentient, although it can cause weirdness. Ghosts are sentient. Ghosts can dissipate into stray ectoplasm, in which case they will have lost their sentience and cannot reform. Ghosts are also called clusters (of ectoplasm). Revs are caged ghosts.&lt;br /&gt;
&lt;br /&gt;
Ectoplasm looks like amorphous...energy. Plasma. It's most similar to fire, and that's what people typically call it. Each person's soul is a specific colour, and one colour only. It's not known what influences the colour, but families/related people tend to have similar colours. Completely unrelated people can, of course, have very similar colours. Unstable clusters form when multiple clusters merge, and sentience-wise it's a mixed bag - some retain one or the other as a dominant entity (likely with some personality instability), some just completely lose it. The more souls go into a cluster, the more unstable it is.&lt;br /&gt;
&lt;br /&gt;
The electromagnetic waves that comprise ectoplasm are usually at a frequency outside of the visible spectrum, but some people are naturally born with a wider scope of vision and can see them. Technology has been developed to normalise the frequencies within the range of typical human vision, so that other people can see them...but generally speaking the people who end up working with Revs are able to see ectoplasm naturally. This is a kind of bias that arises from the fact that seeing ghosts can cause impairment in their daily lives (fear, stress, inability to find support), and working with the organisation gives them access to a support network and stable work (so stable that they can't leave). The organisation is always on the lookout for more sighted people to recruit in a hush-hush word of mouth kind of way. Having sighted people around who aren't under an NDA is also bad for the organisation... &lt;br /&gt;
&lt;br /&gt;
== Clusters ==&lt;br /&gt;
&lt;br /&gt;
types of clusters&lt;br /&gt;
* eddies&lt;br /&gt;
 * environmental effects&lt;br /&gt;
 * random phenomena&lt;br /&gt;
 * caused by random ectoplasm merging, but not in a highly concentrated way&lt;br /&gt;
* ghosts&lt;br /&gt;
 * single entities, single consciousness&lt;br /&gt;
 * can be recruited for Revs, if found fresh&lt;br /&gt;
* strays&lt;br /&gt;
 * ghosts that have destabilised over time&lt;br /&gt;
 * decomposing, possibly split/joined with random ectoplasm&lt;br /&gt;
 * eventually will collapse into random ectoplasm&lt;br /&gt;
* spectres&lt;br /&gt;
 * single entities, merged from random ectoplasm&lt;br /&gt;
 * like the pills you get on clothes&lt;br /&gt;
 * may appear sentient but are not actually&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
My intention with this setting doesn't have anything to do with the science of explaining why everyone looks different but is biologically the same species and don't want to put too much focus on it so I've been calling them all humans LOL. I don't intend to think too much about their taxonomy since it's not extremely relevant; for my purposes they behave like modern human beings and have modern (possibly slightly advanced) technology.&lt;br /&gt;
&lt;br /&gt;
The only things I've thought about along these lines is that they are extremely variable as a species and can look similar to any vaguely mammalian creature, however, they're all fundamentally the same species, and have the following in common:&lt;br /&gt;
* Diet - omnivorous. Their dental structure more closely resembles canids' than any other.&lt;br /&gt;
* Outer covering - only fur or anything that can be found on a mammal. Even the ones that I would class as &amp;quot;birdlike&amp;quot; are more accurately draconic, in that they don't have a distinct beak, have teeth, and don't have feathers. &lt;br /&gt;
* Nose - positioning of nostrils and shape of snout is variable - many have a notably bare/differently-coloured tip of nose. Some have a more dragonlike/tapering snout with just the nostrils and no philtrum. Some may demonstrate something in-between, without a philtrum but a more blocky nose. Again though this is really just explanation to slightly justify the diversity of their appearances while making them still part of the same species.&lt;br /&gt;
* Claws - this is like saying humans have fingernails. But would like to note that they have pointy claws, even the ones that look apparently like herbivores (which are quite few - most resemble carnivorous/omnivorous mammal species). These are in general not retractable, including on catlike individuals.&lt;br /&gt;
* Tails - tails are also very variable in terms of appearance, but this is largely due to fur growth patterns - e.g. they can have bushy tails, long haired tails, tufted tail tips...but the structure underneath is ratlike, which is to say thin and not very meaty. To the general populace this is the distinguishing physical feature for Revs, who all have thick tapering lizard tails.&lt;br /&gt;
&lt;br /&gt;
Animals do exist but they're considered distinct from humans. Nothing is apparently wrong with this. Yes they keep pets and eat animals.&lt;br /&gt;
&lt;br /&gt;
== Rev Weapons ==&lt;br /&gt;
&lt;br /&gt;
So...having a hard time thinking about how to integrate cool weapon fighting stuff and also having to experience the horrors.&lt;br /&gt;
&lt;br /&gt;
For now, the science: Rev weapons conduct electricity from their own bodies. The weapons are designed to exert an electromagnetic force - the deadly end of the weapon pulls and pushes in random directions, ripping up clusters of ectoplasm.&lt;br /&gt;
&lt;br /&gt;
Some thoughts about fighting + horrors:&lt;br /&gt;
* All phenomena have a locus, which is where the ectoplasm is most concentrated. The work is in determining where this locus is.&lt;br /&gt;
* Spectres are dealt with by physical force. Hack and slash. They're dangerous but also the simplest to deal with, as there's no careful planning involved and are quite simple - the loci are typically the spectres themselves, which makes it a simple(?) matter of hunting it down. &lt;br /&gt;
* Eddies may need more brain work. Sometimes it's not obvious where the locus is, or if it's even accessible - some phenomena recognised as eddies are echoes of the past, much like a spreading ripple, and those in the present can only deal with the aftereffects.&lt;br /&gt;
* Fresh ghosts are also simple, in the sense that they haven't had the chance to become complicated. They typically don't really pose a threat either - the ones that get stuck are either 1. recruited as Revs 2. coaxed into passing on 3. forcibly dispersed if neither of the other two work.&lt;br /&gt;
* Strays are where it gets messy, because you have an entity with sentience and the maliciousness to do nasty things on the loose, and they themselves can cause eddies here and there. Revs have to play by their rules until they can get close enough - and that's assuming they've pinpointed the source correctly. The loci of strays may not be obvious if they're smart about it, and recklessly breaking up the small clusters they produce (beyond what's necessary to ensure basic safety) is a waste of effort. &lt;br /&gt;
* Notably, Strays cannot have temporally misaligned loci. They always exist in the present, as their consciousness is in the present. &lt;br /&gt;
* However, spectres theoretically can, as they are more of a natural phenomenon and don't have a consciousness. This, however, is extremely unlikely as it would have to be a particularly lucky fluke.&lt;br /&gt;
&lt;br /&gt;
More thoughts&lt;br /&gt;
* This is getting extremely complicated to the point of possibly unnecessary detail (I think I just like explaining things a lot), so probably emphasis on plot/characters and doing fun things. Not all the cases really have to be explained.&lt;br /&gt;
* Also this is really just flavour text. The real story is about the Revs and the weird stuff they come into contact with so I should probably focus on building that stuff up first.&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=181</id>
		<title>Character Planning</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=181"/>
				<updated>2021-12-23T21:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Spectrepunks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of possible categorisation here...&lt;br /&gt;
&lt;br /&gt;
Also I wanna think about retired/MIA Revs. I've been making references to them being lost in previous incidents but not specifically what those were&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
[[Character_Template|Template]]&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
The teams are named after the in-universe zodiac. 01-03: scouts, 04-06: generalised task force, 07-09: specialised task force, 10-12: cleanup/support.&lt;br /&gt;
&lt;br /&gt;
=== 01 Oscines [3] ===&lt;br /&gt;
Typically patrols the furthest outskirts of the city. Barely populated areas. Simultaneously the most boring yet highest risk.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Crow] (Team leader)''' : Terrible laugh. An obasan of the variety that has stopped caring about her self-image, except that is her intended self-image. Takes great delight in unsettling people. But her cronies are loyal to her and she's good at making snap decisions.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Cat]''' : A small...gremlin. Very twitchy. Stares right through you. &lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Barn owl]''' : Looks extremely unsettling. Actually somewhat anxious and defers to the other two for decisions. Doesn't talk to anyone else.&lt;br /&gt;
&lt;br /&gt;
=== 02 Squalus [3] ===&lt;br /&gt;
Typically patrols the residential areas. Sees a lot of weird cases, possibly the most of the scouts.&lt;br /&gt;
&lt;br /&gt;
=== 03 Apis [3] ===&lt;br /&gt;
Area surrounding the generator and business/city areas. Issues tend to be more technical than the ones the Sharks face.&lt;br /&gt;
&lt;br /&gt;
=== 04 Rattus [0] ===&lt;br /&gt;
Non-existent. Used to b e support, but the last member got reassigned to Salamandra.&lt;br /&gt;
&lt;br /&gt;
=== 05 Salamandra [3] ===&lt;br /&gt;
Most adaptable. Most varied in skill types. Originally just thrown together to make up numbers, but became quite reliable.&lt;br /&gt;
&lt;br /&gt;
=== 06 Canis [3] ===&lt;br /&gt;
Has the most firepower of the generalised task teams. Members are quite eager to get on the scene.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Ferret] (Team Leader)''' : Reliable and sensible. She probably is the easiest person to get along with in this place.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''???'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Some kind of canid]''' : Sleazebag. He's just...there.&lt;br /&gt;
&lt;br /&gt;
=== 07 Cervus [3] ===&lt;br /&gt;
Rival to the Panthers. They're more support-based and cautious, so they don't produce as much carnage. It is, however, a point of frustration to them that they're treated as no. 2 because they break fewer things.&lt;br /&gt;
&lt;br /&gt;
=== 08 Accipiter [0] ===&lt;br /&gt;
Non-existent but for one member: Synth. Currently appointed the Prof's guard.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Synth [Raptor]''' : Permanently annoyed. Also looks permanently sleep-deprived, even though Revs don't technically need sleep (aside from the psychological effect of taking a rest).&lt;br /&gt;
&lt;br /&gt;
=== 09 Panthera [3] ===&lt;br /&gt;
The trump card, the facility's elite. Lightning quick and experienced. The team is very close and has not seen any changes in roster in years.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? (Team Leader)'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Bon [Rabbit]''' : Actually the brains of the operation, but didn't want the responsibilities of being the leader. Protective of Mary and often hangs out around her to keep her company.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Mary [Wolf]''' : Shy giant. She picked this form because she wanted to be intimidating, but couldn't follow up with the personality. (She does unintentionally intimidate most newbies, though) Keeps a little secret garden.&lt;br /&gt;
&lt;br /&gt;
=== 10 Salmo [0] ===&lt;br /&gt;
Non-existent. The team was completely wiped in an accident due to another team's negligence years back.&lt;br /&gt;
&lt;br /&gt;
=== 11 Serpentes [3] ===&lt;br /&gt;
The main cleanup squad. Overworked due to the loss of Salmo and retirement of Lepus' members.&lt;br /&gt;
&lt;br /&gt;
=== 12 Lepus [1] ===&lt;br /&gt;
1 retired, 1 never came back. Last one is considering retirement, but new blood is coming in soon and they want to hold out for it.&lt;br /&gt;
&lt;br /&gt;
==Ideas==&lt;br /&gt;
===Heterochromic===&lt;br /&gt;
&lt;br /&gt;
* Heterochromic Rev who was a Stray who consumed a Rev and became a Rev to atone&lt;br /&gt;
&lt;br /&gt;
===Prismatic===&lt;br /&gt;
&lt;br /&gt;
* Prismatic Rev who went missing years ago, presumed lost by most&lt;br /&gt;
* Probably set up to be eliminated after finding out some mad secrets (possibly the fact that these weird paranormal incidents are caused by the generator - the existence of Revs is intimately linked to the danger that threatens the living), couldn't return&lt;br /&gt;
* Survived by consuming other souls, hence prismatic - primarily white but in a colours of light combine to white way&lt;br /&gt;
* They/them...but you don't know if it's gender neutral, referring to multiple people, or both&lt;br /&gt;
* Holds personal grudge against the Rev organisation in a villain-has-a-point kind of way&lt;br /&gt;
* Has a certain amount of control over clusters due to their soul density, strategically sics them on the organisation&lt;br /&gt;
* However is also aware that Revs are also victims of the system, and tends to be sympathetic to individuals...or is it pity?&lt;br /&gt;
* Big antagonist, but the true antagonist is capitalism&lt;br /&gt;
* Their original desire was to free the Revs, eventually shifting on to collapsing the system by damaging it enough that it can no longer function, which would forcefully eliminate the need for Revs to exist. It's somewhat simplistic, but the world is better equipped to use other energy sources now, and they feel the only way to get them to do it is to stop them from being dependent on the generator, cold turkey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&lt;br /&gt;
* Capitalist? boss. Responsible for the evil decisions made by the big company.&lt;br /&gt;
* Appearance:&lt;br /&gt;
** She doesn't have a name yet. Butch, looks ambiguously feline/canine. Head shape including ears looks wolfish, but muzzle is chunkier. Nose is more catlike and canines have sabertooth tiger energy.&lt;br /&gt;
** Hair is neat and parted on the left. This is an attempt to look neat, but her body fur is more unruly and gives her a little ruff above her collar. Long heraldric lion tail.&lt;br /&gt;
** &amp;quot;Normal&amp;quot; expressions are very polite/modest. A bit reminiscent of hatless Ralsei, but not so cutesy. Actual expressions are more feral/reveal more teeth.&lt;br /&gt;
** Wears suits, especially with a waistcoat and tie. Looks upper-class businesswoman without being too garishly decorated.&lt;br /&gt;
* Personality:&lt;br /&gt;
** Gives off the impression of being charming, able to make polite small talk with a bit of a humorous streak. K&amp;lt;span&amp;gt;nows the effect she has on people.&amp;lt;/span&amp;gt;&lt;br /&gt;
** Honestly very guarded. Her family was very protective of their wealth and so is she. Doesn't trust people, and is always evaluating their responses to decide her next move.&lt;br /&gt;
** With an apocalypse having happened not long before her and possibly another in her lifetime if she fails to maintain the generator's productivity, she's constantly battling with a very poor outlook on her future.&lt;br /&gt;
** She fears that if she doesn't run the company with an iron fist, some vulture will try and usurp her position and wealth.&lt;br /&gt;
** Cynical as a result. The wealth brings her comfort, safety and power, but also is an inescapable burden.&lt;br /&gt;
** Instead of giving it up and solving problems for the people, she chooses to double down on the unsustainable path of sapping the land dry and making her workers bleed so that she can live whatever little of her visible future in comfort.&lt;br /&gt;
** I hate to say this but she has like, Onceler vibes.&amp;lt;br /&amp;gt;&lt;br /&gt;
** I want her impression to be &lt;br /&gt;
*** (is friendly) &amp;quot;oh she's nice&amp;quot; -&amp;gt; &lt;br /&gt;
*** (is rich) &amp;quot;oh she's evil actually&amp;quot; -&amp;gt; &lt;br /&gt;
*** (is dunked on for not taking action quickly in an emergency) &amp;quot;oh she's kinda useless actually&amp;quot; -&amp;gt; &lt;br /&gt;
*** (turns out she didn't act fast so people would die and fuel her generator) &amp;quot;oh scratch that, she's messed up&amp;quot;&lt;br /&gt;
** Tropes:&lt;br /&gt;
*** Bunny-eared lawyer&lt;br /&gt;
*** Affably evil&lt;br /&gt;
** Goals:&lt;br /&gt;
*** Keep company going&lt;br /&gt;
*** Immortality&lt;br /&gt;
**** Interested in using Rev technology to obtain an immortal body, but won't do it just yet. Plans to continue R&amp;amp;D for Rev technology and then use it when it's sufficiently durable and soul capture is more certain.&amp;lt;br /&amp;gt;&lt;br /&gt;
*** Views on/relationship with the company:&amp;lt;br /&amp;gt;&lt;br /&gt;
**** Inherited the company. Has continued her family legacy in keeping the generator going at a decent rate so far; is competent and intelligent.&lt;br /&gt;
**** Acts in the company's interests. Does not begrudge her inheritance.&lt;br /&gt;
**** However, the soul energy harvestable from the environment has been decreasing and the generator no longer produces as much energy as it once did. So, she's looking at...alternative methods...for producing enough souls to sustain the generator.&lt;br /&gt;
**** Other methods of generating energy on a scale large enough to transition to would be extremely difficult to implement, both in terms of obtaining resources/construction. She believes it's not within her interests to find alternate sources and seeks to find a way to prolong the longevity of the system, which means research into generator efficiency, and potentially involving people in &amp;quot;accidents&amp;quot; to feed the machine.&lt;br /&gt;
**** Intends to squeeze every last drop of soul energy she can get. Will allow living people to get chewed up for it, and then will blame the Revs for negligence in public statements.&lt;br /&gt;
**** In the meantime, restricts any travel out of the city, citing safety concerns. Doesn't want anyone to leave.&lt;br /&gt;
**** She doesn't really handle Rev command, but can provide general directions (look into specific incidents that she deems more important, able to prevent them from moving out if she doesn't want them to)&lt;br /&gt;
*** Relationships with other people:&lt;br /&gt;
**** Friendly distrust with the Revs; appears amicable on the surface and some newer Revs may take this seriously, but seasoned Revs who've been through the poor working conditions don't trust her. She's aware of this, and is willing to terminate any actively rebellious Revs without warning.&lt;br /&gt;
**** This relationship also exists with more sympathetic living workers in the company (e.g. the scientists, including the Professor).&lt;br /&gt;
**** Actively dislikes Reon, who represents the greatest threat to her company.&lt;br /&gt;
**** Aware of the Spectrepunks. Probably has had personal run-ins with them. &lt;br /&gt;
***** I think on some level she thinks the notion of escaping one's cage is romantic. She doesn't support them, but has more respect for them than she does for her own workers. Helps that she doesn't think they're a serious threat, since there aren't many of them. Capturing them is more of a game of cat and mouse to her, and she has an amused fondness for them.&lt;br /&gt;
**** Does anyone actually ''like'' her? Probably not.&lt;br /&gt;
&lt;br /&gt;
===Spectrepunks===&lt;br /&gt;
&lt;br /&gt;
* Revs who have deserted their post.&lt;br /&gt;
* They're not all affiliated, and not all of them still carry out their intended purpose of protecting the living.&lt;br /&gt;
* The one thing that they have in common is the sentiment that they should, as people, be allowed to live their own lives, instead of being chained to the company.&lt;br /&gt;
* All of them have damaged horns, whether self-inflicted or otherwise. This prevents their locations from being tracked.&lt;br /&gt;
* They also tend to be older Revs, as newer skeleton models have some features to prevent them from being entirely untraceable if the horns are removed. (Any Revs that attempt this are supposed to be terminated on sight.)&lt;br /&gt;
* They're not affiliated with Reon and may or may not have similar thoughts about destroying the funnel.&lt;br /&gt;
* However, a lot of them are old and tired and would rather wait for a good opportunity than risk themselves for no reason. There's not much organisation to speak of, and most wouldn't want to take command, so nothing gets done.&lt;br /&gt;
* Thinking it'd be interesting if there was one who was enemies with the company boss.&lt;br /&gt;
** In the sense that they'd expend efforts to deal with situations more effectively than the Revs do, and occasionally show up to talk directly to the boss. Or maybe it's the other way around? In any case, they bump into each other more often than they should, often in a very charged way.&lt;br /&gt;
** They'd make attempts on the boss's life, and vice versa, but both narrowly escape all the time.&lt;br /&gt;
** I think maybe this'd be more interesting with some personal history between the two. Perhaps went from a Rev that genuinely liked the boss, then defected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=180</id>
		<title>Character Planning</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=180"/>
				<updated>2021-12-23T20:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of possible categorisation here...&lt;br /&gt;
&lt;br /&gt;
Also I wanna think about retired/MIA Revs. I've been making references to them being lost in previous incidents but not specifically what those were&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
[[Character_Template|Template]]&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
The teams are named after the in-universe zodiac. 01-03: scouts, 04-06: generalised task force, 07-09: specialised task force, 10-12: cleanup/support.&lt;br /&gt;
&lt;br /&gt;
=== 01 Oscines [3] ===&lt;br /&gt;
Typically patrols the furthest outskirts of the city. Barely populated areas. Simultaneously the most boring yet highest risk.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Crow] (Team leader)''' : Terrible laugh. An obasan of the variety that has stopped caring about her self-image, except that is her intended self-image. Takes great delight in unsettling people. But her cronies are loyal to her and she's good at making snap decisions.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Cat]''' : A small...gremlin. Very twitchy. Stares right through you. &lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Barn owl]''' : Looks extremely unsettling. Actually somewhat anxious and defers to the other two for decisions. Doesn't talk to anyone else.&lt;br /&gt;
&lt;br /&gt;
=== 02 Squalus [3] ===&lt;br /&gt;
Typically patrols the residential areas. Sees a lot of weird cases, possibly the most of the scouts.&lt;br /&gt;
&lt;br /&gt;
=== 03 Apis [3] ===&lt;br /&gt;
Area surrounding the generator and business/city areas. Issues tend to be more technical than the ones the Sharks face.&lt;br /&gt;
&lt;br /&gt;
=== 04 Rattus [0] ===&lt;br /&gt;
Non-existent. Used to b e support, but the last member got reassigned to Salamandra.&lt;br /&gt;
&lt;br /&gt;
=== 05 Salamandra [3] ===&lt;br /&gt;
Most adaptable. Most varied in skill types. Originally just thrown together to make up numbers, but became quite reliable.&lt;br /&gt;
&lt;br /&gt;
=== 06 Canis [3] ===&lt;br /&gt;
Has the most firepower of the generalised task teams. Members are quite eager to get on the scene.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Ferret] (Team Leader)''' : Reliable and sensible. She probably is the easiest person to get along with in this place.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''???'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Some kind of canid]''' : Sleazebag. He's just...there.&lt;br /&gt;
&lt;br /&gt;
=== 07 Cervus [3] ===&lt;br /&gt;
Rival to the Panthers. They're more support-based and cautious, so they don't produce as much carnage. It is, however, a point of frustration to them that they're treated as no. 2 because they break fewer things.&lt;br /&gt;
&lt;br /&gt;
=== 08 Accipiter [0] ===&lt;br /&gt;
Non-existent but for one member: Synth. Currently appointed the Prof's guard.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Synth [Raptor]''' : Permanently annoyed. Also looks permanently sleep-deprived, even though Revs don't technically need sleep (aside from the psychological effect of taking a rest).&lt;br /&gt;
&lt;br /&gt;
=== 09 Panthera [3] ===&lt;br /&gt;
The trump card, the facility's elite. Lightning quick and experienced. The team is very close and has not seen any changes in roster in years.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? (Team Leader)'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Bon [Rabbit]''' : Actually the brains of the operation, but didn't want the responsibilities of being the leader. Protective of Mary and often hangs out around her to keep her company.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Mary [Wolf]''' : Shy giant. She picked this form because she wanted to be intimidating, but couldn't follow up with the personality. (She does unintentionally intimidate most newbies, though) Keeps a little secret garden.&lt;br /&gt;
&lt;br /&gt;
=== 10 Salmo [0] ===&lt;br /&gt;
Non-existent. The team was completely wiped in an accident due to another team's negligence years back.&lt;br /&gt;
&lt;br /&gt;
=== 11 Serpentes [3] ===&lt;br /&gt;
The main cleanup squad. Overworked due to the loss of Salmo and retirement of Lepus' members.&lt;br /&gt;
&lt;br /&gt;
=== 12 Lepus [1] ===&lt;br /&gt;
1 retired, 1 never came back. Last one is considering retirement, but new blood is coming in soon and they want to hold out for it.&lt;br /&gt;
&lt;br /&gt;
==Ideas==&lt;br /&gt;
===Heterochromic===&lt;br /&gt;
&lt;br /&gt;
* Heterochromic Rev who was a Stray who consumed a Rev and became a Rev to atone&lt;br /&gt;
&lt;br /&gt;
===Prismatic===&lt;br /&gt;
&lt;br /&gt;
* Prismatic Rev who went missing years ago, presumed lost by most&lt;br /&gt;
* Probably set up to be eliminated after finding out some mad secrets (possibly the fact that these weird paranormal incidents are caused by the generator - the existence of Revs is intimately linked to the danger that threatens the living), couldn't return&lt;br /&gt;
* Survived by consuming other souls, hence prismatic - primarily white but in a colours of light combine to white way&lt;br /&gt;
* They/them...but you don't know if it's gender neutral, referring to multiple people, or both&lt;br /&gt;
* Holds personal grudge against the Rev organisation in a villain-has-a-point kind of way&lt;br /&gt;
* Has a certain amount of control over clusters due to their soul density, strategically sics them on the organisation&lt;br /&gt;
* However is also aware that Revs are also victims of the system, and tends to be sympathetic to individuals...or is it pity?&lt;br /&gt;
* Big antagonist, but the true antagonist is capitalism&lt;br /&gt;
* Their original desire was to free the Revs, eventually shifting on to collapsing the system by damaging it enough that it can no longer function, which would forcefully eliminate the need for Revs to exist. It's somewhat simplistic, but the world is better equipped to use other energy sources now, and they feel the only way to get them to do it is to stop them from being dependent on the generator, cold turkey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&lt;br /&gt;
* Capitalist? boss. Responsible for the evil decisions made by the big company.&lt;br /&gt;
* Appearance:&lt;br /&gt;
** She doesn't have a name yet. Butch, looks ambiguously feline/canine. Head shape including ears looks wolfish, but muzzle is chunkier. Nose is more catlike and canines have sabertooth tiger energy.&lt;br /&gt;
** Hair is neat and parted on the left. This is an attempt to look neat, but her body fur is more unruly and gives her a little ruff above her collar. Long heraldric lion tail.&lt;br /&gt;
** &amp;quot;Normal&amp;quot; expressions are very polite/modest. A bit reminiscent of hatless Ralsei, but not so cutesy. Actual expressions are more feral/reveal more teeth.&lt;br /&gt;
** Wears suits, especially with a waistcoat and tie. Looks upper-class businesswoman without being too garishly decorated.&lt;br /&gt;
* Personality:&lt;br /&gt;
** Gives off the impression of being charming, able to make polite small talk with a bit of a humorous streak. K&amp;lt;span&amp;gt;nows the effect she has on people.&amp;lt;/span&amp;gt;&lt;br /&gt;
** Honestly very guarded. Her family was very protective of their wealth and so is she. Doesn't trust people, and is always evaluating their responses to decide her next move.&lt;br /&gt;
** With an apocalypse having happened not long before her and possibly another in her lifetime if she fails to maintain the generator's productivity, she's constantly battling with a very poor outlook on her future.&lt;br /&gt;
** She fears that if she doesn't run the company with an iron fist, some vulture will try and usurp her position and wealth.&lt;br /&gt;
** Cynical as a result. The wealth brings her comfort, safety and power, but also is an inescapable burden.&lt;br /&gt;
** Instead of giving it up and solving problems for the people, she chooses to double down on the unsustainable path of sapping the land dry and making her workers bleed so that she can live whatever little of her visible future in comfort.&lt;br /&gt;
** I hate to say this but she has like, Onceler vibes.&amp;lt;br /&amp;gt;&lt;br /&gt;
** I want her impression to be &lt;br /&gt;
*** (is friendly) &amp;quot;oh she's nice&amp;quot; -&amp;gt; &lt;br /&gt;
*** (is rich) &amp;quot;oh she's evil actually&amp;quot; -&amp;gt; &lt;br /&gt;
*** (is dunked on for not taking action quickly in an emergency) &amp;quot;oh she's kinda useless actually&amp;quot; -&amp;gt; &lt;br /&gt;
*** (turns out she didn't act fast so people would die and fuel her generator) &amp;quot;oh scratch that, she's messed up&amp;quot;&lt;br /&gt;
** Tropes:&lt;br /&gt;
*** Bunny-eared lawyer&lt;br /&gt;
*** Affably evil&lt;br /&gt;
** Goals:&lt;br /&gt;
*** Keep company going&lt;br /&gt;
*** Immortality&lt;br /&gt;
**** Interested in using Rev technology to obtain an immortal body, but won't do it just yet. Plans to continue R&amp;amp;D for Rev technology and then use it when it's sufficiently durable and soul capture is more certain.&amp;lt;br /&amp;gt;&lt;br /&gt;
*** Views on/relationship with the company:&amp;lt;br /&amp;gt;&lt;br /&gt;
**** Inherited the company. Has continued her family legacy in keeping the generator going at a decent rate so far; is competent and intelligent.&lt;br /&gt;
**** Acts in the company's interests. Does not begrudge her inheritance.&lt;br /&gt;
**** However, the soul energy harvestable from the environment has been decreasing and the generator no longer produces as much energy as it once did. So, she's looking at...alternative methods...for producing enough souls to sustain the generator.&lt;br /&gt;
**** Other methods of generating energy on a scale large enough to transition to would be extremely difficult to implement, both in terms of obtaining resources/construction. She believes it's not within her interests to find alternate sources and seeks to find a way to prolong the longevity of the system, which means research into generator efficiency, and potentially involving people in &amp;quot;accidents&amp;quot; to feed the machine.&lt;br /&gt;
**** Intends to squeeze every last drop of soul energy she can get. Will allow living people to get chewed up for it, and then will blame the Revs for negligence in public statements.&lt;br /&gt;
**** In the meantime, restricts any travel out of the city, citing safety concerns. Doesn't want anyone to leave.&lt;br /&gt;
**** She doesn't really handle Rev command, but can provide general directions (look into specific incidents that she deems more important, able to prevent them from moving out if she doesn't want them to)&lt;br /&gt;
*** Relationships with other people:&lt;br /&gt;
**** Friendly distrust with the Revs; appears amicable on the surface and some newer Revs may take this seriously, but seasoned Revs who've been through the poor working conditions don't trust her. She's aware of this, and is willing to terminate any actively rebellious Revs without warning.&lt;br /&gt;
**** This relationship also exists with more sympathetic living workers in the company (e.g. the scientists, including the Professor).&lt;br /&gt;
**** Actively dislikes Reon, who represents the greatest threat to her company.&lt;br /&gt;
**** Aware of the Spectrepunks. Probably has had personal run-ins with them. &lt;br /&gt;
***** I think on some level she thinks the notion of escaping one's cage is romantic. She doesn't support them, but has more respect for them than she does for her own workers. Helps that she doesn't think they're a serious threat, since there aren't many of them. Capturing them is more of a game of cat and mouse to her, and she has an amused fondness for them.&lt;br /&gt;
**** Does anyone actually ''like'' her? Probably not.&lt;br /&gt;
&lt;br /&gt;
===Spectrepunks===&lt;br /&gt;
&lt;br /&gt;
* Revs who have deserted their post.&lt;br /&gt;
* They're not all affiliated, and not all of them still carry out their intended purpose of protecting the living.&lt;br /&gt;
* The one thing that they have in common is the sentiment that they should, as people, be allowed to live their own lives, instead of being chained to the company.&lt;br /&gt;
* All of them have damaged horns, whether self-inflicted or otherwise. This prevents their locations from being tracked.&lt;br /&gt;
* They also tend to be older Revs, as newer skeleton models have some features to prevent them from being entirely untraceable if the horns are removed. (Any Revs that attempt this are supposed to be terminated on sight.)&lt;br /&gt;
* They're not affiliated with Reon and may or may not have similar thoughts about destroying the funnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=179</id>
		<title>Character Planning</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Character_Planning&amp;diff=179"/>
				<updated>2021-12-15T19:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of possible categorisation here...&lt;br /&gt;
&lt;br /&gt;
Also I wanna think about retired/MIA Revs. I've been making references to them being lost in previous incidents but not specifically what those were&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
[[Character_Template|Template]]&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
The teams are named after the in-universe zodiac. 01-03: scouts, 04-06: generalised task force, 07-09: specialised task force, 10-12: cleanup/support.&lt;br /&gt;
&lt;br /&gt;
=== 01 Oscines [3] ===&lt;br /&gt;
Typically patrols the furthest outskirts of the city. Barely populated areas. Simultaneously the most boring yet highest risk.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Crow] (Team leader)''' : Terrible laugh. An obasan of the variety that has stopped caring about her self-image, except that is her intended self-image. Takes great delight in unsettling people. But her cronies are loyal to her and she's good at making snap decisions.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Cat]''' : A small...gremlin. Very twitchy. Stares right through you. &lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Barn owl]''' : Looks extremely unsettling. Actually somewhat anxious and defers to the other two for decisions. Doesn't talk to anyone else.&lt;br /&gt;
&lt;br /&gt;
=== 02 Squalus [3] ===&lt;br /&gt;
Typically patrols the residential areas. Sees a lot of weird cases, possibly the most of the scouts.&lt;br /&gt;
&lt;br /&gt;
=== 03 Apis [3] ===&lt;br /&gt;
Area surrounding the generator and business/city areas. Issues tend to be more technical than the ones the Sharks face.&lt;br /&gt;
&lt;br /&gt;
=== 04 Rattus [0] ===&lt;br /&gt;
Non-existent. Used to b e support, but the last member got reassigned to Salamandra.&lt;br /&gt;
&lt;br /&gt;
=== 05 Salamandra [3] ===&lt;br /&gt;
Most adaptable. Most varied in skill types. Originally just thrown together to make up numbers, but became quite reliable.&lt;br /&gt;
&lt;br /&gt;
=== 06 Canis [3] ===&lt;br /&gt;
Has the most firepower of the generalised task teams. Members are quite eager to get on the scene.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Ferret] (Team Leader)''' : Reliable and sensible. She probably is the easiest person to get along with in this place.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''???'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? [Some kind of canid]''' : Sleazebag. He's just...there.&lt;br /&gt;
&lt;br /&gt;
=== 07 Cervus [3] ===&lt;br /&gt;
Rival to the Panthers. They're more support-based and cautious, so they don't produce as much carnage. It is, however, a point of frustration to them that they're treated as no. 2 because they break fewer things.&lt;br /&gt;
&lt;br /&gt;
=== 08 Accipiter [0] ===&lt;br /&gt;
Non-existent but for one member: Synth. Currently appointed the Prof's guard.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Synth [Raptor]''' : Permanently annoyed. Also looks permanently sleep-deprived, even though Revs don't technically need sleep (aside from the psychological effect of taking a rest).&lt;br /&gt;
&lt;br /&gt;
=== 09 Panthera [3] ===&lt;br /&gt;
The trump card, the facility's elite. Lightning quick and experienced. The team is very close and has not seen any changes in roster in years.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''??? (Team Leader)'''&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Bon [Rabbit]''' : Actually the brains of the operation, but didn't want the responsibilities of being the leader. Protective of Mary and often hangs out around her to keep her company.&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Mary [Wolf]''' : Shy giant. She picked this form because she wanted to be intimidating, but couldn't follow up with the personality. (She does unintentionally intimidate most newbies, though) Keeps a little secret garden.&lt;br /&gt;
&lt;br /&gt;
=== 10 Salmo [0] ===&lt;br /&gt;
Non-existent. The team was completely wiped in an accident due to another team's negligence years back.&lt;br /&gt;
&lt;br /&gt;
=== 11 Serpentes [3] ===&lt;br /&gt;
The main cleanup squad. Overworked due to the loss of Salmo and retirement of Lepus' members.&lt;br /&gt;
&lt;br /&gt;
=== 12 Lepus [1] ===&lt;br /&gt;
1 retired, 1 never came back. Last one is considering retirement, but new blood is coming in soon and they want to hold out for it.&lt;br /&gt;
&lt;br /&gt;
==Ideas==&lt;br /&gt;
===Heterochromic===&lt;br /&gt;
&lt;br /&gt;
* Heterochromic Rev who was a Stray who consumed a Rev and became a Rev to atone&lt;br /&gt;
&lt;br /&gt;
===Prismatic===&lt;br /&gt;
&lt;br /&gt;
* Prismatic Rev who went missing years ago, presumed lost by most&lt;br /&gt;
* Probably set up to be eliminated after finding out some mad secrets (possibly the fact that these weird paranormal incidents are caused by the generator - the existence of Revs is intimately linked to the danger that threatens the living), couldn't return&lt;br /&gt;
* Survived by consuming other souls, hence prismatic - primarily white but in a colours of light combine to white way&lt;br /&gt;
* They/them...but you don't know if it's gender neutral, referring to multiple people, or both&lt;br /&gt;
* Holds personal grudge against the Rev organisation in a villain-has-a-point kind of way&lt;br /&gt;
* Has a certain amount of control over clusters due to their soul density, strategically sics them on the organisation&lt;br /&gt;
* However is also aware that Revs are also victims of the system, and tends to be sympathetic to individuals...or is it pity?&lt;br /&gt;
* Big antagonist, but the true antagonist is capitalism&lt;br /&gt;
* Their original desire was to free the Revs, eventually shifting on to collapsing the system by damaging it enough that it can no longer function, which would forcefully eliminate the need for Revs to exist. It's somewhat simplistic, but the world is better equipped to use other energy sources now, and they feel the only way to get them to do it is to stop them from being dependent on the generator, cold turkey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&lt;br /&gt;
* Capitalist boss. Responsible for the evil decisions made by the big company.&lt;br /&gt;
* She doesn't have a name yet. Butch, looks ambiguously feline/canine.&lt;br /&gt;
* &amp;quot;Normal&amp;quot; expressions are very polite/modest. A bit reminiscent of hatless Ralsei, but not so cutesy. Actual expressions are more feral/reveal more teeth.&lt;br /&gt;
* Intends to squeeze every last drop of soul energy she can get. Will allow living people to get chewed up for it, and then will blame the Revs for negligence in public statements.&lt;br /&gt;
* Interested in using Rev technology to obtain an immortal body, but won't do it just yet. Plans to continue R&amp;amp;D for Rev technology and then use it when it's sufficiently durable.&lt;br /&gt;
* In the meantime, restricts any travel out of the city, citing safety concerns. Doesn't want anyone to leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spectrepunks===&lt;br /&gt;
&lt;br /&gt;
* Revs who have deserted their post.&lt;br /&gt;
* They're not all affiliated, and not all of them still carry out their intended purpose of protecting the living.&lt;br /&gt;
* The one thing that they have in common is the sentiment that they should, as people, be allowed to live their own lives, instead of being chained to the company.&lt;br /&gt;
* All of them have damaged horns, whether self-inflicted or otherwise. This prevents their locations from being tracked.&lt;br /&gt;
* They also tend to be older Revs, as newer skeleton models have some features to prevent them from being entirely untraceable if the horns are removed. (Any Revs that attempt this are supposed to be terminated on sight.)&lt;br /&gt;
* They're not affiliated with Reon and may or may not have similar thoughts about destroying the funnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Main_Page&amp;diff=178</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Main_Page&amp;diff=178"/>
				<updated>2021-12-15T18:41:48Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* re:locus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ghost locus==&lt;br /&gt;
Laconic: Ghostbusters, but the ghostbusters...are ghosts (spooktunes.mp3)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Todo|I have so much to write]]&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
Need to do up this page better but for now here are things that I don't want to lose in the ether&amp;lt;br /&amp;gt;[[:Category:Science|Science]]&amp;lt;br /&amp;gt;[[:Category:Page_Templates|Page Templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Future categories&amp;lt;br /&amp;gt;[[:Category:Locations|Locations]]&amp;lt;br /&amp;gt;[[:Category:Plot|Plot]]&amp;lt;br /&amp;gt;[[:Category:Characters|Characters]]&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
[[Notepad]]&lt;br /&gt;
&amp;lt;br /&amp;gt;[[Art Slam]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Setting_Planning&amp;diff=177</id>
		<title>Setting Planning</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Setting_Planning&amp;diff=177"/>
				<updated>2021-08-02T12:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Airport */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I probably have a lot of text dumped elsewhere&amp;lt;p class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;some questions to consider about the setting &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;do other places have a soul generator&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;yes and it's run by the same people&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;some governmental conspiracy stuff going down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;why is this being kept a secret&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;weird ethical dilemma vs money&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;we can't let the internet know&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;the people who know cannot talk about it - why?&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;the people who can talk about it aren't believed - for obvious reasons that most people can't see anything&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;the people who are most able to talk about it (the Revs) can't talk about it - under heavy security&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;mw_paragraph&amp;quot;&amp;gt;could there conceivably be an opposing group that isn't exactly representative of spirits in general,but takes advantage of spiritual energy/supernatural occurrences to launch attacks on the system (kaii vibes...)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
=== Main generator ===&lt;br /&gt;
Central in the city, which is pretty unusual for a power generator. I might actually shift it to the outskirts since it does seem pretty weird to do a generator in the middle of the city, but I like it being a central structure, just a hole in the middle of the city that was built up around it. Also it does make it easier to explain why some areas are just Safe most of the time.&lt;br /&gt;
&lt;br /&gt;
Maybe the funnel can be there, but the electrical structures (the parts that take the generated energy and send them out to people's homes) are further away. There are tunnels underground that connect them.&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
Nearest to the generator, safest area. Typically businesses, tourism, rich people houses. This is not coincidental. It is known that the generator is safe (among the rich/powerful people) and so they try to take the areas near it. This is disguised by it being prime moneymaking area. Perhaps the funnel wouldn't have been so hyped as the city's identity otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
Slightly further away from the generator. Residential areas. Weird stuff happens here. It's still fairly safe, but such things that tease the supernatural (e.g. summoning rituals) can have devastating consequences. Of course...not all the time. A lot of the serious ones are hushed up, and sometimes it just doesn't happen, which makes people want to tempt fate more, I guess.&lt;br /&gt;
&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
The outskirts. Typically agricultural, and some forest/mountains/wildernesses. If weird stuff happens in zone 2, even weirder stuff happens here; it's said to be extremely unsafe to do anything that involves going into the forest, hanging out in fields at night, etc. People here are extremely superstitious. Not to say that they're unfriendly, but anyone who's lived there for long enough tends to be fairly guarded and have some very deep-rooted beliefs. Cryptid sightings, etc. also are fairly common, though as usual, no one has actually ever seen one up close.&lt;br /&gt;
&lt;br /&gt;
=== Beyond ===&lt;br /&gt;
There isn't a strict line that demarcates the outer extent of zone 3, so the border is just pretty much &amp;quot;what would affect people living in zone 3&amp;quot;. Revs don't patrol here as it has no purpose, and is a waste of resources due to the danger. This is the outer edges of the suction zone - there's a spike in supernatural events within this rim for several kilometres much like a barrier, but after that, the danger drops dramatically due to the lack of ectoplasmic agitation (which means fewer supernatural events). Of course, the people don't know this.&lt;br /&gt;
&lt;br /&gt;
Unsure whether Iris should be based inside the danger zone, or outside of it. I do feel it makes sense for them to live outside of it and pick off the danger zone for souls to consume (with a certainty of being able to pass through the barrier safely), though it's pretty cool if they've learnt to live with the danger.&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
&lt;br /&gt;
===Airport===&lt;br /&gt;
This is probably the main method of contact with the outside world...I don't know if I really want to think about this since I feel like it would quite quickly expose the nature of the funnel if people could be outside of the safe zone, but at the same time it's hard to come up with a capitalist setting without some kind of trade with the outside world/outsiders enabling it. The only other solution I can think of is that other places also use similar technology and they're all in cahoots with each other to push the idea that this technology is absolutely necessary to survive.Though of course there are probs some miscellaneous communities that don't have contact with the big cities who are living perfectly okay lives out there, that are treated like myths. No one lives out there man...it's a dead zone...&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Oracle&amp;diff=176</id>
		<title>Oracle</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Oracle&amp;diff=176"/>
				<updated>2021-04-10T18:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thinking...about the purpose of the 12 animal symbols, what they represent, and popular methods for divination. Ideally I'd like this to be a sort of background thing that exists in not just this one, but a number of related worlds, that I can refer to occasionally as an easter egg.&lt;br /&gt;
==3 Dice==&lt;br /&gt;
3 dice (D12s), 2 coins. Dice determine the augurs, coins are modifiers to determine how the result should be interpreted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The symbols are called &amp;quot;augurs&amp;quot; (rather than omens) as they aren't a phenomenon to be read. They're more like guides, themselves offering advice to the reader; in casting the dice you call for help, and certain augurs will answer your call. Each one has a specific set of perspectives and associated themes/meanings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dice...typically 3, though larger or smaller spreads are fine, should be read as a whole, although some variants assign single dice in the roll for certain aspects depending on the question (e.g. first die for the past, second die for the present, third die for the future). I like to imagine there are multiple ways of creating spreads, some more mainstream than others, but all somewhat adaptable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The coins function similarly to [https://en.wikipedia.org/wiki/Jiaobei jiaobei]where the meaning is dependent on whether the coins land heads/heads, tails/tails, or heads/tails. Not entirely sure where to take this yet, though. Current thought is that heads/tails represents &amp;quot;you can take this result at face value&amp;quot;, while the other two represent a more optimistic or pessimistic view, or suggest rerolls for more information...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Augurs and Omens==&lt;br /&gt;
I do like that the tarot has the minor arcana, though, and I'd really like to be able to incorporate something like that - the augurs being the most recognisable symbols, with smaller ones that dilute the odd laser focus that this world seems to have on these 12 symbols. Maybe some other aspect...maybe omens that are simpler symbols, with augurs being the perspective from which the symbols should be interpreted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In which case...a spread would be an undefined amount of symbols, again to be determined via dice roll, plus a roll to determine the augur. The coins can still be used. 3 D20s, 1 D12 and 2 coins? That will probably be a minimal spread. A normal spread would require rolling 3 times separately - I imagine a proper fortune teller setup might have 3 dice trays and enough dice to roll all 3 of them, but it's possible to just roll them in sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So...I'll need to write up 20 omens and 12 augurs. I think it may be a bit on the low side given popular? decks and etc. have 30-50+ cards, runes have 24...but it's combinatorial, so there are a lot of possible results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Omens==&lt;br /&gt;
Just throwing out a list of interesting objects for now, will sort out later.&lt;br /&gt;
* Egg&lt;br /&gt;
* Branch&lt;br /&gt;
* Sun&lt;br /&gt;
* Moon&lt;br /&gt;
* Star&lt;br /&gt;
* Clouds&lt;br /&gt;
* Storm&lt;br /&gt;
* Sea&lt;br /&gt;
* Rock&lt;br /&gt;
* Torch/lantern&lt;br /&gt;
* Sprout&lt;br /&gt;
* Lightning&lt;br /&gt;
* Steel&lt;br /&gt;
* Coin&lt;br /&gt;
* Shell&lt;br /&gt;
* Blossoms&lt;br /&gt;
* Water&lt;br /&gt;
* Fire&lt;br /&gt;
* Bone&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Category:todo]] [[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Oracle&amp;diff=175</id>
		<title>Oracle</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Oracle&amp;diff=175"/>
				<updated>2020-12-11T21:15:04Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Thinking...about the purpose of the 12 animal symbols, what they represent, and popular methods for divination. Ideally I'd like this to be a sort of background thing that exi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thinking...about the purpose of the 12 animal symbols, what they represent, and popular methods for divination. Ideally I'd like this to be a sort of background thing that exists in not just this one, but a number of related worlds, that I can refer to occasionally as an easter egg.&lt;br /&gt;
==3 Dice==&lt;br /&gt;
3 dice (D12s), 2 coins. Dice determine the augurs, coins are modifiers to determine how the result should be interpreted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The symbols are called &amp;quot;augurs&amp;quot; (rather than omens) as they aren't a phenomenon to be read. They're more like guides, themselves offering advice to the reader; in casting the dice you call for help, and certain augurs will answer your call. Each one has a specific set of perspectives and associated themes/meanings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dice...typically 3, though larger or smaller spreads are fine, should be read as a whole, although some variants assign single dice in the roll for certain aspects depending on the question (e.g. first die for the past, second die for the present, third die for the future). I like to imagine there are multiple ways of creating spreads, some more mainstream than others, but all somewhat adaptable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The coins function similarly to [https://en.wikipedia.org/wiki/Jiaobei jiaobei]where the meaning is dependent on whether the coins land heads/heads, tails/tails, or heads/tails. Not entirely sure where to take this yet, though. Current thought is that heads/tails represents &amp;quot;you can take this result at face value&amp;quot;, while the other two represent a more optimistic or pessimistic view, or suggest rerolls for more information...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Augurs and Omens==&lt;br /&gt;
I do like that the tarot has the minor arcana, though, and I'd really like to be able to incorporate something like that - the augurs being the most recognisable symbols, with smaller ones that dilute the odd laser focus that this world seems to have on these 12 symbols. Maybe some other aspect...maybe omens that are simpler symbols, with augurs being the perspective from which the symbols should be interpreted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In which case...a spread would be an undefined amount of symbols, again to be determined via dice roll, plus a roll to determine the augur. The coins can still be used. 3 D20s, 1 D12 and 2 coins? That will probably be a minimal spread. A normal spread would require rolling 3 times separately - I imagine a proper fortune teller setup might have 3 dice trays and enough dice to roll all 3 of them, but it's possible to just roll them in sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So...I'll need to write up 20 omens and 12 augurs. I think it may be a bit on the low side given popular? decks and etc. have 30-50+ cards, runes have 24...but it's combinatorial, so there are a lot of possible results.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Category:todo]] [[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=174</id>
		<title>Art Slam</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=174"/>
				<updated>2020-08-11T17:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Aug 10 (Mon) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I seriously should have started planning this earlier!! I have no time and need to get out a ton of ideas to work through!! But I'll try!!&lt;br /&gt;
&lt;br /&gt;
31 days, 25+ Revs, ??? number of cases&lt;br /&gt;
* The book itself needs some planning for content - it would work fine to generate excess content and then pare it down, but doing too much might cause burnout. Tentatively, I'd like to have 10-15 cases to showcase. They don't all have to be done in full now - probably prioritise having a lot of starter ideas over having them written out in detail.&lt;br /&gt;
* Not all the Revs have to be designed in full NOW but I would like some roughs to work with (no colours are fine). Characters can be refined/redesigned as I work on the assets.&lt;br /&gt;
* As Art Slam is a worldbuilding-centric activity, I'd like to have some locations showcased as well. Brainstorm the look of some places, do some aesthetic pics. I think this may be more writing than drawing. Also, other non-location information, such as objects, technology, etc.&lt;br /&gt;
* I think the important thing to note here is that I can't expect to have ALL the world content created in a single month - I've spent much longer on worlds that are barely developed at all. My focus here should be on generating a skeleton structure that I can flesh out as I work on the zine.&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Week 1==&lt;br /&gt;
In this week I'm still working on DV commissions, so I don't have a lot of extra time. Max of 2 drawing, 1 writing task a day, both fairly light (focusing on creating concepts/writing down existing content).&lt;br /&gt;
&lt;br /&gt;
Non-character tasks are due up to the next catchup day, because sometimes I need time to chew on a concept.&lt;br /&gt;
&lt;br /&gt;
Min task quota: 3 points&lt;br /&gt;
* Uncoloured doodles: 1 point&lt;br /&gt;
* Coloured doodles (ref-worthy): 2 points&lt;br /&gt;
* Per 1 section of page written: 1 point&lt;br /&gt;
(Have to do this otherwise I'll not feel my work is enough...)&lt;br /&gt;
&lt;br /&gt;
===Aug 1 (Sat)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; The Professor&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 1's content distribution&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aug 2 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Synth&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Seeds&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The Funnel ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 3 (Mon)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Reon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Revenant skeletons (models/variations) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 4 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 5 (Wed)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Bon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Streetlight&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; Underground (around/beneath funnel) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 6 (Thur)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Mary&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Team patches&lt;br /&gt;
&lt;br /&gt;
===Aug 7 (Fri)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Ferret&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;br /&gt;
&lt;br /&gt;
==Week 2==&lt;br /&gt;
So, as it turns out, even the stuff from last week was A Lot to do, and I have other things that I also want to try doing in the meantime. For this week I'll greatly reduce the load, and if there's any time left over, I'll devote it to filling out the stuff from last week that I didn't manage to get to.&lt;br /&gt;
&lt;br /&gt;
* The characters from here on out are not very fleshed out, so I don't have a lot to write about them. I can generate things, but Art Slam is, ultimately, an art-based challenge...so I'll only put down a character if there's any particular reason for them to exist. Better to draw.&lt;br /&gt;
* The min quota for everything is a sketch. That's all.&lt;br /&gt;
* However, I did a lot of stuff that had already been built last week. Focus on producing new ideas that can be fleshed out later.&lt;br /&gt;
* This week I feel like focusing on design elements.&lt;br /&gt;
&lt;br /&gt;
===Aug 8 (Sat)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Upload existing images and material&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 2's content distribution&lt;br /&gt;
&lt;br /&gt;
===Aug 9 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Cipher design&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Looking to have at least 3 fonts for the zine: a header/logo font, body font, handwritten font. The cipher should be fairly easy to write by hand, each character should be distinctive, and lend to stylisation without becoming unreadable. Need 26 letters and 10 numbers, possibly punctuation.&lt;br /&gt;
&lt;br /&gt;
===Aug 10 (Mon)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Horoscope/zodiac materials&lt;br /&gt;
&amp;lt;br /&amp;gt;Consider how the (constellation-based) zodiac has symbols for each one. How does divination work? What objects might be used in it? Also, make pages for each one of the zodiac to make notes for.&lt;br /&gt;
&lt;br /&gt;
===Aug 11 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Brainstorm cases&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 12 (Wed)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Amlec company/Rev logos&lt;br /&gt;
&amp;lt;br /&amp;gt;The actual work here is in naming these...deciding how to have them represented, etc. &lt;br /&gt;
&lt;br /&gt;
===Aug 13 (Thur)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The city&lt;br /&gt;
&amp;lt;br /&amp;gt;Similarly, naming. Rough idea of what kind of scenery can be found here - coast? mountains? Size?&lt;br /&gt;
&lt;br /&gt;
===Aug 14 (Fri)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Category:Zodiac&amp;diff=173</id>
		<title>Category:Zodiac</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Category:Zodiac&amp;diff=173"/>
				<updated>2020-08-10T17:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Lepus_(Zodiac)&amp;diff=172</id>
		<title>Lepus (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Lepus_(Zodiac)&amp;diff=172"/>
				<updated>2020-08-10T17:42:42Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Serpentes_(Zodiac)&amp;diff=171</id>
		<title>Serpentes (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Serpentes_(Zodiac)&amp;diff=171"/>
				<updated>2020-08-10T17:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Salmo_(Zodiac)&amp;diff=170</id>
		<title>Salmo (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Salmo_(Zodiac)&amp;diff=170"/>
				<updated>2020-08-10T17:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Panthera_(Zodiac)&amp;diff=169</id>
		<title>Panthera (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Panthera_(Zodiac)&amp;diff=169"/>
				<updated>2020-08-10T17:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Accipiter_(Zodiac)&amp;diff=168</id>
		<title>Accipiter (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Accipiter_(Zodiac)&amp;diff=168"/>
				<updated>2020-08-10T17:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Cervus_(Zodiac)&amp;diff=167</id>
		<title>Cervus (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Cervus_(Zodiac)&amp;diff=167"/>
				<updated>2020-08-10T17:41:36Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Canis_(Zodiac)&amp;diff=166</id>
		<title>Canis (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Canis_(Zodiac)&amp;diff=166"/>
				<updated>2020-08-10T17:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Salamandra_(Zodiac)&amp;diff=165</id>
		<title>Salamandra (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Salamandra_(Zodiac)&amp;diff=165"/>
				<updated>2020-08-10T17:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Oscines_(Zodiac)&amp;diff=164</id>
		<title>Oscines (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Oscines_(Zodiac)&amp;diff=164"/>
				<updated>2020-08-10T17:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Squalus_(Zodiac)&amp;diff=163</id>
		<title>Squalus (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Squalus_(Zodiac)&amp;diff=163"/>
				<updated>2020-08-10T17:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Rattus_(Zodiac)&amp;diff=162</id>
		<title>Rattus (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Rattus_(Zodiac)&amp;diff=162"/>
				<updated>2020-08-10T17:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Apis_(Zodiac)&amp;diff=161</id>
		<title>Apis (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Apis_(Zodiac)&amp;diff=161"/>
				<updated>2020-08-10T17:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Apis_(Zodiac)&amp;diff=160</id>
		<title>Apis (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Apis_(Zodiac)&amp;diff=160"/>
				<updated>2020-08-10T17:40:07Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Apis_(Zodiac)&amp;diff=159</id>
		<title>Apis (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Apis_(Zodiac)&amp;diff=159"/>
				<updated>2020-08-10T17:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;:Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Squalus_(Zodiac)&amp;diff=158</id>
		<title>Squalus (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Squalus_(Zodiac)&amp;diff=158"/>
				<updated>2020-08-10T17:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;:Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Oscines_(Zodiac)&amp;diff=157</id>
		<title>Oscines (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Oscines_(Zodiac)&amp;diff=157"/>
				<updated>2020-08-10T17:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;:Category:Zodiac&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=156</id>
		<title>Art Slam</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=156"/>
				<updated>2020-08-10T17:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Aug 11 (Tue) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I seriously should have started planning this earlier!! I have no time and need to get out a ton of ideas to work through!! But I'll try!!&lt;br /&gt;
&lt;br /&gt;
31 days, 25+ Revs, ??? number of cases&lt;br /&gt;
* The book itself needs some planning for content - it would work fine to generate excess content and then pare it down, but doing too much might cause burnout. Tentatively, I'd like to have 10-15 cases to showcase. They don't all have to be done in full now - probably prioritise having a lot of starter ideas over having them written out in detail.&lt;br /&gt;
* Not all the Revs have to be designed in full NOW but I would like some roughs to work with (no colours are fine). Characters can be refined/redesigned as I work on the assets.&lt;br /&gt;
* As Art Slam is a worldbuilding-centric activity, I'd like to have some locations showcased as well. Brainstorm the look of some places, do some aesthetic pics. I think this may be more writing than drawing. Also, other non-location information, such as objects, technology, etc.&lt;br /&gt;
* I think the important thing to note here is that I can't expect to have ALL the world content created in a single month - I've spent much longer on worlds that are barely developed at all. My focus here should be on generating a skeleton structure that I can flesh out as I work on the zine.&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Week 1==&lt;br /&gt;
In this week I'm still working on DV commissions, so I don't have a lot of extra time. Max of 2 drawing, 1 writing task a day, both fairly light (focusing on creating concepts/writing down existing content).&lt;br /&gt;
&lt;br /&gt;
Non-character tasks are due up to the next catchup day, because sometimes I need time to chew on a concept.&lt;br /&gt;
&lt;br /&gt;
Min task quota: 3 points&lt;br /&gt;
* Uncoloured doodles: 1 point&lt;br /&gt;
* Coloured doodles (ref-worthy): 2 points&lt;br /&gt;
* Per 1 section of page written: 1 point&lt;br /&gt;
(Have to do this otherwise I'll not feel my work is enough...)&lt;br /&gt;
&lt;br /&gt;
===Aug 1 (Sat)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; The Professor&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 1's content distribution&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aug 2 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Synth&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Seeds&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The Funnel ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 3 (Mon)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Reon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Revenant skeletons (models/variations) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 4 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 5 (Wed)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Bon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Streetlight&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; Underground (around/beneath funnel) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 6 (Thur)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Mary&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Team patches&lt;br /&gt;
&lt;br /&gt;
===Aug 7 (Fri)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Ferret&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;br /&gt;
&lt;br /&gt;
==Week 2==&lt;br /&gt;
So, as it turns out, even the stuff from last week was A Lot to do, and I have other things that I also want to try doing in the meantime. For this week I'll greatly reduce the load, and if there's any time left over, I'll devote it to filling out the stuff from last week that I didn't manage to get to.&lt;br /&gt;
&lt;br /&gt;
* The characters from here on out are not very fleshed out, so I don't have a lot to write about them. I can generate things, but Art Slam is, ultimately, an art-based challenge...so I'll only put down a character if there's any particular reason for them to exist. Better to draw.&lt;br /&gt;
* The min quota for everything is a sketch. That's all.&lt;br /&gt;
* However, I did a lot of stuff that had already been built last week. Focus on producing new ideas that can be fleshed out later.&lt;br /&gt;
* This week I feel like focusing on design elements.&lt;br /&gt;
&lt;br /&gt;
===Aug 8 (Sat)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Upload existing images and material&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 2's content distribution&lt;br /&gt;
&lt;br /&gt;
===Aug 9 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Cipher design&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Looking to have at least 3 fonts for the zine: a header/logo font, body font, handwritten font. The cipher should be fairly easy to write by hand, each character should be distinctive, and lend to stylisation without becoming unreadable. Need 26 letters and 10 numbers, possibly punctuation.&lt;br /&gt;
&lt;br /&gt;
===Aug 10 (Mon)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Horoscope/zodiac materials&lt;br /&gt;
&amp;lt;br /&amp;gt;Consider how the (constellation-based) zodiac has symbols for each one. How does divination work? What objects might be used in it? Also, make pages for each one of the zodiac to make notes for.&lt;br /&gt;
&lt;br /&gt;
===Aug 11 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Brainstorm cases&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 12 (Wed)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Amlec company/Rev logos&lt;br /&gt;
&amp;lt;br /&amp;gt;The actual work here is in naming these...deciding how to have them represented, etc. &lt;br /&gt;
&lt;br /&gt;
===Aug 13 (Thur)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The city&lt;br /&gt;
&amp;lt;br /&amp;gt;Similarly, naming. Rough idea of what kind of scenery can be found here - coast? mountains? Size?&lt;br /&gt;
&lt;br /&gt;
===Aug 14 (Fri)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=155</id>
		<title>Art Slam</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=155"/>
				<updated>2020-08-10T17:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Aug 8 (Sat) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I seriously should have started planning this earlier!! I have no time and need to get out a ton of ideas to work through!! But I'll try!!&lt;br /&gt;
&lt;br /&gt;
31 days, 25+ Revs, ??? number of cases&lt;br /&gt;
* The book itself needs some planning for content - it would work fine to generate excess content and then pare it down, but doing too much might cause burnout. Tentatively, I'd like to have 10-15 cases to showcase. They don't all have to be done in full now - probably prioritise having a lot of starter ideas over having them written out in detail.&lt;br /&gt;
* Not all the Revs have to be designed in full NOW but I would like some roughs to work with (no colours are fine). Characters can be refined/redesigned as I work on the assets.&lt;br /&gt;
* As Art Slam is a worldbuilding-centric activity, I'd like to have some locations showcased as well. Brainstorm the look of some places, do some aesthetic pics. I think this may be more writing than drawing. Also, other non-location information, such as objects, technology, etc.&lt;br /&gt;
* I think the important thing to note here is that I can't expect to have ALL the world content created in a single month - I've spent much longer on worlds that are barely developed at all. My focus here should be on generating a skeleton structure that I can flesh out as I work on the zine.&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Week 1==&lt;br /&gt;
In this week I'm still working on DV commissions, so I don't have a lot of extra time. Max of 2 drawing, 1 writing task a day, both fairly light (focusing on creating concepts/writing down existing content).&lt;br /&gt;
&lt;br /&gt;
Non-character tasks are due up to the next catchup day, because sometimes I need time to chew on a concept.&lt;br /&gt;
&lt;br /&gt;
Min task quota: 3 points&lt;br /&gt;
* Uncoloured doodles: 1 point&lt;br /&gt;
* Coloured doodles (ref-worthy): 2 points&lt;br /&gt;
* Per 1 section of page written: 1 point&lt;br /&gt;
(Have to do this otherwise I'll not feel my work is enough...)&lt;br /&gt;
&lt;br /&gt;
===Aug 1 (Sat)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; The Professor&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 1's content distribution&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aug 2 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Synth&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Seeds&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The Funnel ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 3 (Mon)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Reon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Revenant skeletons (models/variations) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 4 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 5 (Wed)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Bon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Streetlight&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; Underground (around/beneath funnel) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 6 (Thur)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Mary&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Team patches&lt;br /&gt;
&lt;br /&gt;
===Aug 7 (Fri)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Ferret&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;br /&gt;
&lt;br /&gt;
==Week 2==&lt;br /&gt;
So, as it turns out, even the stuff from last week was A Lot to do, and I have other things that I also want to try doing in the meantime. For this week I'll greatly reduce the load, and if there's any time left over, I'll devote it to filling out the stuff from last week that I didn't manage to get to.&lt;br /&gt;
&lt;br /&gt;
* The characters from here on out are not very fleshed out, so I don't have a lot to write about them. I can generate things, but Art Slam is, ultimately, an art-based challenge...so I'll only put down a character if there's any particular reason for them to exist. Better to draw.&lt;br /&gt;
* The min quota for everything is a sketch. That's all.&lt;br /&gt;
* However, I did a lot of stuff that had already been built last week. Focus on producing new ideas that can be fleshed out later.&lt;br /&gt;
* This week I feel like focusing on design elements.&lt;br /&gt;
&lt;br /&gt;
===Aug 8 (Sat)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Upload existing images and material&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 2's content distribution&lt;br /&gt;
&lt;br /&gt;
===Aug 9 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Cipher design&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Looking to have at least 3 fonts for the zine: a header/logo font, body font, handwritten font. The cipher should be fairly easy to write by hand, each character should be distinctive, and lend to stylisation without becoming unreadable. Need 26 letters and 10 numbers, possibly punctuation.&lt;br /&gt;
&lt;br /&gt;
===Aug 10 (Mon)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Horoscope/zodiac materials&lt;br /&gt;
&amp;lt;br /&amp;gt;Consider how the (constellation-based) zodiac has symbols for each one. How does divination work? What objects might be used in it? Also, make pages for each one of the zodiac to make notes for.&lt;br /&gt;
&lt;br /&gt;
===Aug 11 (Tue)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Brainstorm cases&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 12 (Wed)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Amlec company/Rev logos&lt;br /&gt;
&amp;lt;br /&amp;gt;The actual work here is in naming these...deciding how to have them represented, etc. &lt;br /&gt;
&lt;br /&gt;
===Aug 13 (Thur)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The city&lt;br /&gt;
&amp;lt;br /&amp;gt;Similarly, naming. Rough idea of what kind of scenery can be found here - coast? mountains? Size?&lt;br /&gt;
&lt;br /&gt;
===Aug 14 (Fri)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=154</id>
		<title>Art Slam</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=154"/>
				<updated>2020-08-09T21:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Aug 9 (Sun) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I seriously should have started planning this earlier!! I have no time and need to get out a ton of ideas to work through!! But I'll try!!&lt;br /&gt;
&lt;br /&gt;
31 days, 25+ Revs, ??? number of cases&lt;br /&gt;
* The book itself needs some planning for content - it would work fine to generate excess content and then pare it down, but doing too much might cause burnout. Tentatively, I'd like to have 10-15 cases to showcase. They don't all have to be done in full now - probably prioritise having a lot of starter ideas over having them written out in detail.&lt;br /&gt;
* Not all the Revs have to be designed in full NOW but I would like some roughs to work with (no colours are fine). Characters can be refined/redesigned as I work on the assets.&lt;br /&gt;
* As Art Slam is a worldbuilding-centric activity, I'd like to have some locations showcased as well. Brainstorm the look of some places, do some aesthetic pics. I think this may be more writing than drawing. Also, other non-location information, such as objects, technology, etc.&lt;br /&gt;
* I think the important thing to note here is that I can't expect to have ALL the world content created in a single month - I've spent much longer on worlds that are barely developed at all. My focus here should be on generating a skeleton structure that I can flesh out as I work on the zine.&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Week 1==&lt;br /&gt;
In this week I'm still working on DV commissions, so I don't have a lot of extra time. Max of 2 drawing, 1 writing task a day, both fairly light (focusing on creating concepts/writing down existing content).&lt;br /&gt;
&lt;br /&gt;
Non-character tasks are due up to the next catchup day, because sometimes I need time to chew on a concept.&lt;br /&gt;
&lt;br /&gt;
Min task quota: 3 points&lt;br /&gt;
* Uncoloured doodles: 1 point&lt;br /&gt;
* Coloured doodles (ref-worthy): 2 points&lt;br /&gt;
* Per 1 section of page written: 1 point&lt;br /&gt;
(Have to do this otherwise I'll not feel my work is enough...)&lt;br /&gt;
&lt;br /&gt;
===Aug 1 (Sat)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; The Professor&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 1's content distribution&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aug 2 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Synth&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Seeds&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The Funnel ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 3 (Mon)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Reon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Revenant skeletons (models/variations) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 4 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 5 (Wed)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Bon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Streetlight&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; Underground (around/beneath funnel) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 6 (Thur)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Mary&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Team patches&lt;br /&gt;
&lt;br /&gt;
===Aug 7 (Fri)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Ferret&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;br /&gt;
&lt;br /&gt;
==Week 2==&lt;br /&gt;
So, as it turns out, even the stuff from last week was A Lot to do, and I have other things that I also want to try doing in the meantime. For this week I'll greatly reduce the load, and if there's any time left over, I'll devote it to filling out the stuff from last week that I didn't manage to get to.&lt;br /&gt;
&lt;br /&gt;
* The characters from here on out are not very fleshed out, so I don't have a lot to write about them. I can generate things, but Art Slam is, ultimately, an art-based challenge...so I'll only put down a character if there's any particular reason for them to exist. Better to draw.&lt;br /&gt;
* The min quota for everything is a sketch. That's all.&lt;br /&gt;
* However, I did a lot of stuff that had already been built last week. Focus on producing new ideas that can be fleshed out later.&lt;br /&gt;
* This week I feel like focusing on design elements.&lt;br /&gt;
&lt;br /&gt;
===Aug 8 (Sat)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Upload existing images and material&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 2's content distribution&lt;br /&gt;
&lt;br /&gt;
===Aug 9 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Cipher design&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Looking to have at least 3 fonts for the zine: a header/logo font, body font, handwritten font. The cipher should be fairly easy to write by hand, each character should be distinctive, and lend to stylisation without becoming unreadable. Need 26 letters and 10 numbers, possibly punctuation.&lt;br /&gt;
&lt;br /&gt;
===Aug 10 (Mon)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Horoscope/zodiac materials&lt;br /&gt;
&amp;lt;br /&amp;gt;Consider how the (constellation-based) zodiac has symbols for each one. How does divination work? What objects might be used in it? Also, make pages for each one of the zodiac to make notes for.&lt;br /&gt;
&lt;br /&gt;
===Aug 11 (Tue)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Brainstorm cases&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 12 (Wed)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Amlec company/Rev logos&lt;br /&gt;
&amp;lt;br /&amp;gt;The actual work here is in naming these...deciding how to have them represented, etc. &lt;br /&gt;
&lt;br /&gt;
===Aug 13 (Thur)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The city&lt;br /&gt;
&amp;lt;br /&amp;gt;Similarly, naming. Rough idea of what kind of scenery can be found here - coast? mountains? Size?&lt;br /&gt;
&lt;br /&gt;
===Aug 14 (Fri)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=File:200717-2.png&amp;diff=153</id>
		<title>File:200717-2.png</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=File:200717-2.png&amp;diff=153"/>
				<updated>2020-08-08T20:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=152</id>
		<title>Art Slam</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=152"/>
				<updated>2020-08-08T20:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Week 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I seriously should have started planning this earlier!! I have no time and need to get out a ton of ideas to work through!! But I'll try!!&lt;br /&gt;
&lt;br /&gt;
31 days, 25+ Revs, ??? number of cases&lt;br /&gt;
* The book itself needs some planning for content - it would work fine to generate excess content and then pare it down, but doing too much might cause burnout. Tentatively, I'd like to have 10-15 cases to showcase. They don't all have to be done in full now - probably prioritise having a lot of starter ideas over having them written out in detail.&lt;br /&gt;
* Not all the Revs have to be designed in full NOW but I would like some roughs to work with (no colours are fine). Characters can be refined/redesigned as I work on the assets.&lt;br /&gt;
* As Art Slam is a worldbuilding-centric activity, I'd like to have some locations showcased as well. Brainstorm the look of some places, do some aesthetic pics. I think this may be more writing than drawing. Also, other non-location information, such as objects, technology, etc.&lt;br /&gt;
* I think the important thing to note here is that I can't expect to have ALL the world content created in a single month - I've spent much longer on worlds that are barely developed at all. My focus here should be on generating a skeleton structure that I can flesh out as I work on the zine.&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Week 1==&lt;br /&gt;
In this week I'm still working on DV commissions, so I don't have a lot of extra time. Max of 2 drawing, 1 writing task a day, both fairly light (focusing on creating concepts/writing down existing content).&lt;br /&gt;
&lt;br /&gt;
Non-character tasks are due up to the next catchup day, because sometimes I need time to chew on a concept.&lt;br /&gt;
&lt;br /&gt;
Min task quota: 3 points&lt;br /&gt;
* Uncoloured doodles: 1 point&lt;br /&gt;
* Coloured doodles (ref-worthy): 2 points&lt;br /&gt;
* Per 1 section of page written: 1 point&lt;br /&gt;
(Have to do this otherwise I'll not feel my work is enough...)&lt;br /&gt;
&lt;br /&gt;
===Aug 1 (Sat)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; The Professor&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 1's content distribution&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aug 2 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Synth&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Seeds&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The Funnel ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 3 (Mon)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Reon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Revenant skeletons (models/variations) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 4 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 5 (Wed)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Bon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Streetlight&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; Underground (around/beneath funnel) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 6 (Thur)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Mary&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Team patches&lt;br /&gt;
&lt;br /&gt;
===Aug 7 (Fri)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Ferret&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;br /&gt;
&lt;br /&gt;
==Week 2==&lt;br /&gt;
So, as it turns out, even the stuff from last week was A Lot to do, and I have other things that I also want to try doing in the meantime. For this week I'll greatly reduce the load, and if there's any time left over, I'll devote it to filling out the stuff from last week that I didn't manage to get to.&lt;br /&gt;
&lt;br /&gt;
* The characters from here on out are not very fleshed out, so I don't have a lot to write about them. I can generate things, but Art Slam is, ultimately, an art-based challenge...so I'll only put down a character if there's any particular reason for them to exist. Better to draw.&lt;br /&gt;
* The min quota for everything is a sketch. That's all.&lt;br /&gt;
* However, I did a lot of stuff that had already been built last week. Focus on producing new ideas that can be fleshed out later.&lt;br /&gt;
* This week I feel like focusing on design elements.&lt;br /&gt;
&lt;br /&gt;
===Aug 8 (Sat)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Upload existing images and material&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 2's content distribution&lt;br /&gt;
&lt;br /&gt;
===Aug 9 (Sun)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Cipher design&lt;br /&gt;
&amp;lt;br /&amp;gt;Looking to have at least 3 fonts for the zine: a header/logo font, body font, handwritten font. The cipher should be fairly easy to write by hand, each character should be distinctive, and lend to stylisation without becoming unreadable. Need 26 letters and 10 numbers, possibly punctuation.&lt;br /&gt;
&lt;br /&gt;
===Aug 10 (Mon)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Horoscope/zodiac materials&lt;br /&gt;
&amp;lt;br /&amp;gt;Consider how the (constellation-based) zodiac has symbols for each one. How does divination work? What objects might be used in it? Also, make pages for each one of the zodiac to make notes for.&lt;br /&gt;
&lt;br /&gt;
===Aug 11 (Tue)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; Brainstorm cases&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 12 (Wed)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Amlec company/Rev logos&lt;br /&gt;
&amp;lt;br /&amp;gt;The actual work here is in naming these...deciding how to have them represented, etc. &lt;br /&gt;
&lt;br /&gt;
===Aug 13 (Thur)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The city&lt;br /&gt;
&amp;lt;br /&amp;gt;Similarly, naming. Rough idea of what kind of scenery can be found here - coast? mountains? Size?&lt;br /&gt;
&lt;br /&gt;
===Aug 14 (Fri)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=151</id>
		<title>Art Slam</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=151"/>
				<updated>2020-08-08T08:01:59Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Week 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I seriously should have started planning this earlier!! I have no time and need to get out a ton of ideas to work through!! But I'll try!!&lt;br /&gt;
&lt;br /&gt;
31 days, 25+ Revs, ??? number of cases&lt;br /&gt;
* The book itself needs some planning for content - it would work fine to generate excess content and then pare it down, but doing too much might cause burnout. Tentatively, I'd like to have 10-15 cases to showcase. They don't all have to be done in full now - probably prioritise having a lot of starter ideas over having them written out in detail.&lt;br /&gt;
* Not all the Revs have to be designed in full NOW but I would like some roughs to work with (no colours are fine). Characters can be refined/redesigned as I work on the assets.&lt;br /&gt;
* As Art Slam is a worldbuilding-centric activity, I'd like to have some locations showcased as well. Brainstorm the look of some places, do some aesthetic pics. I think this may be more writing than drawing. Also, other non-location information, such as objects, technology, etc.&lt;br /&gt;
* I think the important thing to note here is that I can't expect to have ALL the world content created in a single month - I've spent much longer on worlds that are barely developed at all. My focus here should be on generating a skeleton structure that I can flesh out as I work on the zine.&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Week 1==&lt;br /&gt;
In this week I'm still working on DV commissions, so I don't have a lot of extra time. Max of 2 drawing, 1 writing task a day, both fairly light (focusing on creating concepts/writing down existing content).&lt;br /&gt;
&lt;br /&gt;
Non-character tasks are due up to the next catchup day, because sometimes I need time to chew on a concept.&lt;br /&gt;
&lt;br /&gt;
Min task quota: 3 points&lt;br /&gt;
* Uncoloured doodles: 1 point&lt;br /&gt;
* Coloured doodles (ref-worthy): 2 points&lt;br /&gt;
* Per 1 section of page written: 1 point&lt;br /&gt;
(Have to do this otherwise I'll not feel my work is enough...)&lt;br /&gt;
&lt;br /&gt;
===Aug 1 (Sat)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; The Professor&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 1's content distribution&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aug 2 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Synth&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Seeds&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The Funnel ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 3 (Mon)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Reon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Revenant skeletons (models/variations) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 4 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 5 (Wed)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Bon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Streetlight&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; Underground (around/beneath funnel) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 6 (Thur)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Mary&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Team patches&lt;br /&gt;
&lt;br /&gt;
===Aug 7 (Fri)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Ferret&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;br /&gt;
&lt;br /&gt;
==Week 2==&lt;br /&gt;
So, as it turns out, even the stuff from last week was A Lot to do, and I have other things that I also want to try doing in the meantime. For this week I'll greatly reduce the load, and if there's any time left over, I'll devote it to filling out the stuff from last week that I didn't manage to get to.&lt;br /&gt;
&lt;br /&gt;
* The characters from here on out are not very fleshed out, so I don't have a lot to write about them. I can generate things, but Art Slam is, ultimately, an art-based challenge...so I'll only put down a character if there's any particular reason for them to exist. Better to draw.&lt;br /&gt;
* The min quota for everything is a sketch. That's all.&lt;br /&gt;
* However, I did a lot of stuff that had already been built last week. Focus on producing new ideas that can be fleshed out later.&lt;br /&gt;
&lt;br /&gt;
===Aug 8 (Sat)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 2's content distribution&lt;br /&gt;
&lt;br /&gt;
===Aug 9 (Sun)===&lt;br /&gt;
&lt;br /&gt;
===Aug 10 (Mon)===&lt;br /&gt;
&lt;br /&gt;
===Aug 11 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 12 (Wed)===&lt;br /&gt;
&lt;br /&gt;
===Aug 13 (Thur)===&lt;br /&gt;
&lt;br /&gt;
===Aug 14 (Fri)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Amlec_Funnel&amp;diff=150</id>
		<title>Amlec Funnel</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Amlec_Funnel&amp;diff=150"/>
				<updated>2020-08-07T20:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
The Funnel typically refers to the portion set in the ground, resembling a large concave bowl. The bowl is extremely large, at approximately 400 metres in diameter. At its base is a soul drain that sends the souls to the power generation chamber (AKA the &amp;quot;grinder&amp;quot;) deep below the funnel. Water drains are also present at the base to prevent water from accumulating within the funnel.&lt;br /&gt;
&lt;br /&gt;
Above ground, the area surrounding the funnel is barricaded to prevent direct access, but in a fairly loose way. People entering the funnel this way cannot really damage it - the greater risk is damaging themselves. The area outside the barricade is designated as a park, which is in turn surrounded by city.&lt;br /&gt;
&lt;br /&gt;
The sides of the funnel are matte silver with large glass windows near the upper levels - these are referred to as the observation decks, although there isn't really anything to observe (for most people). The observation deck areas are also underground shopping streets. There is a subway station relatively nearby.&lt;br /&gt;
&lt;br /&gt;
== Power Generation ==&lt;br /&gt;
&lt;br /&gt;
The generator generates electricity cleanly, with no environmental risk from emissions. It does require a large amount of space to capture souls, but is more space-efficient than wind or solar energy-based plants. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:200808-4.png|Top|alt=alt language&lt;br /&gt;
File:200808-5.png|Bigger view|alt=alt language&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Mary&amp;diff=149</id>
		<title>Mary</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Mary&amp;diff=149"/>
				<updated>2020-08-07T20:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable profile-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Profile&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;image-cell&amp;quot; | [[File:200807-4.png]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Name || Mary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Aliases || &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Age || 0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Status || Revenant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Pronouns || She/Her&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Horoscope || &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Position || Revenant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Department/Team || Panthera&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Relationships&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Relationships here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notable Inventory ===&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Quiet. Despite her size, she's very silent and it occasionally scares people, especially people who aren't familiar with her. She does talk, but not very often, and almost never when outside of a mission.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Found a secret place with a skylight where no one goes, and has started cultivating a small garden there.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:200807-3.png|With jacket|alt=alt language&lt;br /&gt;
File:200807-2.png|Without jacket|alt=alt language&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=148</id>
		<title>Art Slam</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=148"/>
				<updated>2020-08-07T20:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I seriously should have started planning this earlier!! I have no time and need to get out a ton of ideas to work through!! But I'll try!!&lt;br /&gt;
&lt;br /&gt;
31 days, 25+ Revs, ??? number of cases&lt;br /&gt;
* The book itself needs some planning for content - it would work fine to generate excess content and then pare it down, but doing too much might cause burnout. Tentatively, I'd like to have 10-15 cases to showcase. They don't all have to be done in full now - probably prioritise having a lot of starter ideas over having them written out in detail.&lt;br /&gt;
* Not all the Revs have to be designed in full NOW but I would like some roughs to work with (no colours are fine). Characters can be refined/redesigned as I work on the assets.&lt;br /&gt;
* As Art Slam is a worldbuilding-centric activity, I'd like to have some locations showcased as well. Brainstorm the look of some places, do some aesthetic pics. I think this may be more writing than drawing. Also, other non-location information, such as objects, technology, etc.&lt;br /&gt;
* I think the important thing to note here is that I can't expect to have ALL the world content created in a single month - I've spent much longer on worlds that are barely developed at all. My focus here should be on generating a skeleton structure that I can flesh out as I work on the zine.&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Week 1==&lt;br /&gt;
In this week I'm still working on DV commissions, so I don't have a lot of extra time. Max of 2 drawing, 1 writing task a day, both fairly light (focusing on creating concepts/writing down existing content).&lt;br /&gt;
&lt;br /&gt;
Non-character tasks are due up to the next catchup day, because sometimes I need time to chew on a concept.&lt;br /&gt;
&lt;br /&gt;
Min task quota: 3 points&lt;br /&gt;
* Uncoloured doodles: 1 point&lt;br /&gt;
* Coloured doodles (ref-worthy): 2 points&lt;br /&gt;
* Per 1 section of page written: 1 point&lt;br /&gt;
(Have to do this otherwise I'll not feel my work is enough...)&lt;br /&gt;
&lt;br /&gt;
===Aug 1 (Sat)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; The Professor&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 1's content distribution&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aug 2 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Synth&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Seeds&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The Funnel ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 3 (Mon)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Reon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Revenant skeletons (models/variations) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 4 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 5 (Wed)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Bon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Streetlight&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; Underground (around/beneath funnel) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 6 (Thur)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Mary&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Team patches&lt;br /&gt;
&lt;br /&gt;
===Aug 7 (Fri)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Ferret&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;br /&gt;
&lt;br /&gt;
==Week 1==&lt;br /&gt;
So, as it turns out, even the stuff from last week was A Lot to do, and I have other things that I also want to try doing in the meantime. For this week I'll greatly reduce the load, and if there's any time left over, I'll devote it to filling out the stuff from last week that I didn't manage to get to.&lt;br /&gt;
&lt;br /&gt;
* The characters from here on out are not very fleshed out, so I don't have a lot to write about them. I can generate things, but Art Slam is, ultimately, an art-based challenge...so I'll only put down a character if there's any particular reason for them to exist. Better to draw.&lt;br /&gt;
* The min quota for everything is a sketch. That's all.&lt;br /&gt;
* However, I did a lot of stuff that had already been built last week. Focus on producing new ideas that can be fleshed out later.&lt;br /&gt;
&lt;br /&gt;
===Aug 8 (Sat)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 2's content distribution&lt;br /&gt;
&lt;br /&gt;
===Aug 9 (Sun)===&lt;br /&gt;
&lt;br /&gt;
===Aug 10 (Mon)===&lt;br /&gt;
&lt;br /&gt;
===Aug 11 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 12 (Wed)===&lt;br /&gt;
&lt;br /&gt;
===Aug 13 (Thur)===&lt;br /&gt;
&lt;br /&gt;
===Aug 14 (Fri)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Amlec_Funnel&amp;diff=147</id>
		<title>Amlec Funnel</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Amlec_Funnel&amp;diff=147"/>
				<updated>2020-08-07T20:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TEMPORARILY CREATING THIS PAGE. I CANNOT WRITE TODAY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:200808-4.png|Top|alt=alt language&lt;br /&gt;
File:200808-5.png|Bigger view|alt=alt language&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=File:200808-5.png&amp;diff=146</id>
		<title>File:200808-5.png</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=File:200808-5.png&amp;diff=146"/>
				<updated>2020-08-07T20:05:31Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=File:200808-4.png&amp;diff=145</id>
		<title>File:200808-4.png</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=File:200808-4.png&amp;diff=145"/>
				<updated>2020-08-07T20:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Mary&amp;diff=144</id>
		<title>Mary</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Mary&amp;diff=144"/>
				<updated>2020-08-06T19:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable profile-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Profile&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;image-cell&amp;quot; | [[File:200807-4.png]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Name || Mary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Aliases || &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Age || 0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Status || Revenant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Pronouns || She/Her&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Horoscope || &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Position || Revenant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Department/Team || Panthera&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Relationships&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Relationships here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notable Inventory ===&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:200807-3.png|With jacket|alt=alt language&lt;br /&gt;
File:200807-2.png|Without jacket|alt=alt language&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Mary&amp;diff=143</id>
		<title>Mary</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Mary&amp;diff=143"/>
				<updated>2020-08-06T19:01:32Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;{| class=&amp;quot;wikitable profile-table&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Profile |- | colspan=&amp;quot;2&amp;quot; class=&amp;quot;image-cell&amp;quot; | File:200807-4.png |- | class=&amp;quot;field-cell&amp;quot; | Name ||...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable profile-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Profile&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;image-cell&amp;quot; | [[File:200807-4.png]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Name || Mary&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Aliases || &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Age || 0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Status || Revenant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Pronouns || She/Her&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Horoscope || &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Position || Revenant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Department/Team || Panthera&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Relationships&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Relationships here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notable Inventory ===&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
No Images.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=File:200807-4.png&amp;diff=142</id>
		<title>File:200807-4.png</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=File:200807-4.png&amp;diff=142"/>
				<updated>2020-08-06T19:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=141</id>
		<title>Art Slam</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Art_Slam&amp;diff=141"/>
				<updated>2020-08-06T18:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Aug 5 (Wed) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I seriously should have started planning this earlier!! I have no time and need to get out a ton of ideas to work through!! But I'll try!!&lt;br /&gt;
&lt;br /&gt;
31 days, 25+ Revs, ??? number of cases&lt;br /&gt;
* The book itself needs some planning for content - it would work fine to generate excess content and then pare it down, but doing too much might cause burnout. Tentatively, I'd like to have 10-15 cases to showcase. They don't all have to be done in full now - probably prioritise having a lot of starter ideas over having them written out in detail.&lt;br /&gt;
* Not all the Revs have to be designed in full NOW but I would like some roughs to work with (no colours are fine). Characters can be refined/redesigned as I work on the assets.&lt;br /&gt;
* As Art Slam is a worldbuilding-centric activity, I'd like to have some locations showcased as well. Brainstorm the look of some places, do some aesthetic pics. I think this may be more writing than drawing. Also, other non-location information, such as objects, technology, etc.&lt;br /&gt;
* I think the important thing to note here is that I can't expect to have ALL the world content created in a single month - I've spent much longer on worlds that are barely developed at all. My focus here should be on generating a skeleton structure that I can flesh out as I work on the zine.&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: blueviolet;&amp;quot;&amp;gt;'''Misc:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Week 1==&lt;br /&gt;
In this week I'm still working on DV commissions, so I don't have a lot of extra time. Max of 2 drawing, 1 writing task a day, both fairly light (focusing on creating concepts/writing down existing content).&lt;br /&gt;
&lt;br /&gt;
Non-character tasks are due up to the next catchup day, because sometimes I need time to chew on a concept.&lt;br /&gt;
&lt;br /&gt;
Min task quota: 3 points&lt;br /&gt;
* Uncoloured doodles: 1 point&lt;br /&gt;
* Coloured doodles (ref-worthy): 2 points&lt;br /&gt;
* Per 1 section of page written: 1 point&lt;br /&gt;
(Have to do this otherwise I'll not feel my work is enough...)&lt;br /&gt;
&lt;br /&gt;
===Aug 1 (Sat)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; The Professor&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Planning out week 1's content distribution&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aug 2 (Sun)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Synth&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Seeds&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; The Funnel ◇◇◇&lt;br /&gt;
&lt;br /&gt;
===Aug 3 (Mon)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Reon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Revenant skeletons (models/variations) ◆◆◇&lt;br /&gt;
&lt;br /&gt;
===Aug 4 (Tue)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Catchup day / review&lt;br /&gt;
&lt;br /&gt;
===Aug 5 (Wed)===&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Bon&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;'''Case:'''&amp;lt;/span&amp;gt; Streetlight&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: darkturquoise;&amp;quot;&amp;gt;'''Location:'''&amp;lt;/span&amp;gt; Underground (around/beneath funnel)&lt;br /&gt;
&lt;br /&gt;
===Aug 6 (Thur)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Mary&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: dodgerblue;&amp;quot;&amp;gt;'''Objects/Design:'''&amp;lt;/span&amp;gt; Team patches&lt;br /&gt;
&lt;br /&gt;
===Aug 7 (Fri)===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: tomato;&amp;quot;&amp;gt;'''Character:'''&amp;lt;/span&amp;gt; Ferret&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightslategray;&amp;quot;&amp;gt;'''Planning/Other:'''&amp;lt;/span&amp;gt; Minor catchup day&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=File:200807-3.png&amp;diff=140</id>
		<title>File:200807-3.png</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=File:200807-3.png&amp;diff=140"/>
				<updated>2020-08-06T18:38:04Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=File:200807-2.png&amp;diff=139</id>
		<title>File:200807-2.png</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=File:200807-2.png&amp;diff=139"/>
				<updated>2020-08-06T18:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=Synth&amp;diff=138</id>
		<title>Synth</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=Synth&amp;diff=138"/>
				<updated>2020-08-05T18:23:31Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable profile-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Profile&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;image-cell&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Name || Synth&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Aliases || Character's Nicknames, etc.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Age || 25 + 7&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Status || Revenant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Pronouns || She/Her&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Horoscope || &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Position || Revenant&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Department/Team || Accipiter&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Relationships&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[The Professor]] - Ex/protectee(???)/secret lover (it's complicated)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I randomly made up her age and have no idea if this makes any sense chronologically, so check later on:&lt;br /&gt;
* Currently I'm thinking Reon served and was lost before the Professor became head scientist&lt;br /&gt;
* This means Synth also should only have been recruited some time after that incident (no connection, probably span of some years)&lt;br /&gt;
* So, Reon's age should include a lot more Rev years than Synth's&lt;br /&gt;
* And due to the nature of Synth's wish, the Professor didn't become head scientist until a while after Synth was recruited&lt;br /&gt;
* Synth's age (lifetime + Rev years combined) should match the Professor's&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
Synth is a vaguely bird/dragon-like Revenant. Most of the time, she seems to be scowling and/or looking intensely at people, but this is her resting face. She's quite tall, at about 170cm, but in Rev terms this is not especially tall. She has short hair and is housed in a two-horned skeleton. Her soul colour is a bright yellow. Synth's initial weapon was some sort of firearm, but she has since changed it to a two-handed sword for her bodyguarding duties (easier to put herself between a potential threat and the Professor).&lt;br /&gt;
&lt;br /&gt;
Her main goals in life are gone, and she doesn't know what her wish was in specific terms, so she doesn't have any particular purpose in existing. Currently, she's searching - though at this point, it's probably that she wants to protect the Professor, after (re)gaining respect and friendship (or more...) with her.&lt;br /&gt;
&lt;br /&gt;
Though she's assigned to Accipiter, she doesn't actively serve on the team, partly because the rest of the team simply does not exist. Instead, she acts as the Professor's bodyguard - or to be a little more specific, the Professor's escort when she heads above ground, beyond the safe zone of the funnel. She does not have clearance to know what the Professor knows, but she's sharp and often can infer things the Professor doesn't say.&lt;br /&gt;
&lt;br /&gt;
=== Notable Inventory ===&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
She has a stoic personality, rarely emoting when speaking to people she's not familiar with, and is good at staying professional. Around people she's close to, she shows more emotion, though this is largely confined to being annoyed and/or comically angry. She doesn't feel particularly strongly about her job, if only because she doesn't remember enough to feel much about it. She's not very socially adept, just like she was in life, but does often help people when she can, most usually the quiet ones. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== In Life ===&lt;br /&gt;
* The childhood/best friend of the Professor&lt;br /&gt;
* She herself wasn't good at making friends, but the young Professor saw that Synth appeared fearless (Synth was just not good at emoting, though she definitely was hard to shake), and latched onto her&lt;br /&gt;
* They became good friends, with Synth providing company and a listening ear despite not being able to see what the Professor saw, and the Professor helping Synth socially/being one of Synth's few close friends&lt;br /&gt;
* Eventually they started dating, sometime when the Professor happened to get into the competitive field of ambient electromagnetic research&lt;br /&gt;
* The Professor eventually got hired at the facility, and so they met each other less often, though Synth knew it was a good thing for her (the Professor became significantly more healthy-looking after moving into the facility)&lt;br /&gt;
* Incidentally, due to secrecy, Synth did not specifically know about the Professor's job&lt;br /&gt;
* Synth got killed in an accident&lt;br /&gt;
&lt;br /&gt;
=== As a Revenant === &lt;br /&gt;
* Truthfully, Synth had her entire memory intact when she was recruited&lt;br /&gt;
* However, her circumstances made it such that part of her memory had to be wiped (as Revs are not supposed to maintain any old bonds with people they knew in life, and her girlfriend was working at the facility)&lt;br /&gt;
* They did, however, allow her to choose her wish before wiping her memory, and she chose very specifically, that the Professor's success and safety be ensured&lt;br /&gt;
* She didn't wish for herself, as her greatest wishes could at this point no longer be granted (involved job success, marrying her girlfriend and settling down)&lt;br /&gt;
* So they granted that, but she would never know for sure if her wish would be granted; the only thing she would retain was a feeling that she had to protect someone, but not knowing who&lt;br /&gt;
* This had a few effects: the Professor was promoted and put on a fast track for ascending the ranks (this hit her really hard, as she was in mourning), and perhaps ironically - Synth was offered to the Professor as a bodyguard (under some random made-up pretext - possibly that the Prof was not in good mental condition and required protection), which the Professor (very angrily) refused, and so she was tentatively placed in Accipiter as a normal Rev&lt;br /&gt;
* The Professor, at this time, did not have any idea who Synth was (she was still too low-ranked to have access to that information), and both of them just somehow extremely hated each other - part of it being that the Professor saw familiarity in Synth, and Synth...just didn't like the attitude she was getting from the Professor.&lt;br /&gt;
* Note that there was some time in between Synth's death and the Professor meeting Synth (the Rev) for the first time, perhaps obfuscated intentionally, so that the Professor would not suspect Synth's identity&lt;br /&gt;
* She did, in fact, get part of the way there - but she probably inferred that Synth's memory had been damaged when they found her, and felt conflicted about whether she should treat Synth as a stranger now&lt;br /&gt;
* It wouldn't be until quite a lot later, when the Professor got promoted to head scientist and obtained clearance to view Revenant records, that she found out about everything (including Synth's wish, which cemented her decision to treat her as the same person)&lt;br /&gt;
* That may have been after the other 2 members of Accipiter were killed, leaving Synth as the sole survivor&lt;br /&gt;
* The Professor appointed Synth as her bodyguard. There were a lot of conflicting feelings on both sides, what with the Professor's lingering feelings, and Synth...being Synth...but the Professor was quite adamant about keeping Synth out of harm's way&lt;br /&gt;
* So, this was somewhat equivalent to being put in a get along shirt, and they did finally get along, but it took a long time, and a lot of guesswork on Synth's part as to why things changed&lt;br /&gt;
* Currently they are in a not entirely happy place (as there is no happy place), but a decent one, and are very close&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* As far as ghostly phenomena are concerned, Synth can't be creeped out by anything. She's more or less immune to the scare factor.&lt;br /&gt;
* She's quite detached from the rest of the Revs, and due to her proximity to the Professor, they tend to view her as a superior, even though they're technically of the same rank.&lt;br /&gt;
* In life, she was shorter than the Professor.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
No Images.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://locus.8bitbirdsong.net/index.php?title=The_Professor&amp;diff=136</id>
		<title>The Professor</title>
		<link rel="alternate" type="text/html" href="http://locus.8bitbirdsong.net/index.php?title=The_Professor&amp;diff=136"/>
				<updated>2020-08-05T18:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Admin moved page Professor to The Professor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable profile-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Profile&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;image-cell&amp;quot; | [[File:200801-6.png]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Name || [Redacted]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Aliases || The Professor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Age || 32&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Status || Alive&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Pronouns || She/Her&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Horoscope || &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Position || Head Scientist&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;field-cell&amp;quot; | Department/Team || R &amp;amp; D?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header-cell&amp;quot; | Relationships&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Synth]] - Ex/bodyguard/secret lover (it's complicated)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yeah&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A sighted individual. She lives and works in the facility, only very rarely stepping outside, and always accompanied by Synth when she does so.&lt;br /&gt;
&lt;br /&gt;
Physically looks like a cat, similar to a serval, with light-coloured spots. Blue eyes, white hair. She is of somewhat average height at 165cm, but her ears make her look taller than she actually is.&lt;br /&gt;
&lt;br /&gt;
The Professor is generally a friendly person, especially to the Revenants, and clowns around a lot on slow days. &lt;br /&gt;
&lt;br /&gt;
As a child, she was extremely nervy and sleep-deprived.&lt;br /&gt;
&lt;br /&gt;
=== Notable Inventory ===&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* Born with the ability to see ectoplasm&lt;br /&gt;
* Had issues growing up due to this, never felt truly safe&lt;br /&gt;
* She did, however, have a close friend who always made sure she wasn't alone&lt;br /&gt;
* Went on and studied the science, which was a fairly obscure/difficult to enter programme (her sight was one of the things that boosted her chances greatly and she was very subtly pushed into that niche, but she doesn't know this)&lt;br /&gt;
* This programme would railroad her into working for the funnel&lt;br /&gt;
* Things look up for her somewhat, as the facility below the funnel is 100% ectoplasm-free (save for the Revs) and the people who work here are able to see&lt;br /&gt;
* Said close friend, now girlfriend, dies&lt;br /&gt;
* She just happens to be taken on as a new Rev, named Synth, but for whatever reason (perhaps natural decay) she has lost some parts of her memory and doesn't recognise the Professor beyond a feeling of familiarity&lt;br /&gt;
* It takes quite a while for the Professor to realise who she is (probably after some incident that decimated the rest of Synth's team), and then she has  Synth assigned to be her personal guard&lt;br /&gt;
* Meanwhile, the Professor also slowly learns the true nature of the facility and that she can't escape it now, both due to the fact that no other safe space for her exists, and that she's complicit in the harm it causes. To some extent she's also aware of her own selfish feelings, that's to be able to keep Synth by her side&lt;br /&gt;
* Synth, perhaps, eventually figures it out, but neither of them truly address the issue, hovering in a weird state of she-knows-I-know but pretending not to, due to rank (this does not stop them from getting very physically close)&lt;br /&gt;
* At present, she cares for the Revs as best as she can, but has some fear for what the future may hold and doesn't truly believe she'll find any sort of personal happiness&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* Synth&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* She doesn't quite like being addressed by name, preferring to be called the Professor. No one really knows what her name is.&lt;br /&gt;
* The lab coat is partly because she considers herself the Rev doctor, and also partly because parts of the underground can get pretty grungey.&lt;br /&gt;
* She's slightly myopic. She can get by daily life without the glasses, but keeps them on for work.&lt;br /&gt;
* Is completely desensitised to blood and gore, but is afraid of ectoplasmic phenomena still. She can never get used to them, and so she prefers not to leave the facility if she can help it.&lt;br /&gt;
* That said, she can talk about them - she has to, for work, and it's less of a problem when she's far away from them.&lt;br /&gt;
* Has contemplated the what if, and has decided that even if she were to have a chance, she would never want to become a Rev.&lt;br /&gt;
* She looks fairly well-groomed now, but was a train wreck growing up - hair loss from stress, eye bags from lack of sleep, skinny due to lack of appetite...she looked a lot smaller then. She might not have survived adolescence if not for her best friend.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:200801-5.png|Full body|alt=alt language&lt;br /&gt;
File:200801-7.png|Markings/actual colours|alt=alt language&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>